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Destiny

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8/23/2016 5:49:49 AM
9

High Impact Hand Cannons - In Depth (why they are terrible)

Low rate of fire (High Impact) Hand Cannons: Read Instead Lets look at the "worst" type of hand cannons. What are their strengths, weaknesses, and how do they compare to other weapons in the crucible. - These have a fire rate of 112rpm - Deal about 64 damage to the body and 95 to the head - It takes 4 body shots to kill or 3 on low armor targets and 3 headshots to kill or 2 on low armor targets (At least 1 headshots needed plus 2 body) - Maximum TTK (if you get all body shots) is 1.61s or 1.07s on low armor targets and Minimum TTK (if you get enough headshots) is 1.07s or 0.536s on low armor targets. * Low armor targets include any guardians with about +3 armor or less This archetype includes the Judith-D and The First Curse. This hand cannon type has similar issues to some of the other high impact low rate of fire primaries; the potential to be great but stuck in a place of inconsistency, unreliability and pure sadness. On low armor targets these can kill with two headshots making them the fastest killing legendary primary even matching the kill time of the Last Word, but on mid or high armor targets these will be one of the slowest killing weapons in Destiny. These weapons are best at medium range; being highly limited at long range by their close damage drop off, at close range the slow fire rate is awkward and the slow kill time will almost always lose you the fight. The best way to use these is to prime your target with a grenade before engaging or engage enemies that have been damaged by a teammate, even just a little damage on the enemy will allow you to obtain the quicker kill time. The perks I would recommend are Crowd Control, Final Round, Rangefinder, Outlaw, and Feeding Frenzy. For buffs try to get some range, or try out the varies different kinds of rounds. Overall I would not recommend these low fire rate hand cannons. A skilled guardian could make them viable but it would be with great difficulty and likely cause a ton a frustration. The way I think these could be changed to be more viable is to increase the damage enough so they kill consistently and decrease the fire rate to keep them balanced. Do you like these high impact hand cannons? What changes would you make so they could be good. All other In depth posts: https://www.bungie.net/en/Forums/Post/209148528

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