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#feedback

Edited by J Stevensontown: 8/26/2016 3:30:57 PM
34

Quadruple+ rng is annoying, not fun, & abusive.

-Item to drop -multiple perks per item -attribute stats/points (intellect discipline and strength) & having them drop high enough for tier 12 or current highest. -light level About 1000 hours for first gjally, about 5-6 months to get warlock gauntlets from vog. I am trying to get the taken emote. Been opening the 3 packages each week on my hunter for a long while now. Still no full taken set... Been getting many Spektar drops for my Titan though :-// Don't even get me started on Pariah gear & how you can't use chroma on it.. :-'(( We all know it's used to increase play time & the grind, old news. Now that destiny is finally going to have the amount of content it should have launched with, you can worry less about desperately achieving max playtime from us by using cheap tactics, like excruciatingly terrible drops & rng, or removal of elemental from primaries ~ we know Luke Smith wanted to create weapon diversity by adding boring reskins with less effective perks & ability. Remember when we could hold more primary, special, & heavy ammo. Now it's weapon specific. Same with reload speed I think, could be wrong about that. You could also have increased grenade throw distance & fast melee on helmet & gauntlets. Now we have shield or health Regen upon orb pick up. lol . Usually your picking up orbs when the enemies are dead, & even if you pick an orb up upfront of an enemy, the Regen instantly stops when hit by anything. TLDR: Can we please have a weapon & armor smith/npc that can help us customize gear the way WE (not Bungie) want, with the perks/stats/attribute points we choose. We should be able to earn it &/or buy it.
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#feedback

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  • I would love to be able to craft my own gear. Make it long, hard, and arduous, but still engaging while collect materials. Give us a plethora of great perks to choose from so everyone is powerful, yet different. I don't want to see everyone running around with kneepads and rifled barrel again (or whatever the god rolls were from y1). Everyone has their own playstyle, let us choose our perks based on what we feel works best for us. Taking weeks to craft the perfect weapon or chest plate suited perfectly to our gameplay would allow us to really feel like we accomplished something truly worthy of our time. Getting lucky with a god roll weapon from an activity we've done 1000 times brings relief, not a feeling of triumph.

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