IF any class needs a nerf, which should it be? Or if every class gets a BUFF, which should get the smallest or none?
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Edited by Epsilon58: 8/25/2016 5:34:54 AMI'll post this here one thing from each class I would like to see changed. 1) Nightstalkers shadestep - yes it has been nerfed to only one use on a three second cool down, but it's still a really strong ability. It removes anything that tracks/aim assist, basically giving it a slight at least in my eyes pseudo invulnerability frames it's not really invulnerability, but can be seen as such.Throw a grenade that tracks that has a 25 sec cool down and watch as it does nothing as the hunter backflips away like a pretty ballerina. 2) striker lightning grenade - the range combined with that damage is a little much. I get it the thing rewards good placement and the like, bit I've seen people just get tagged around corners by the thing. I don't want the damage nerfed maybe reduce the cone slightly. 3) Storm caller amplitude - I'm a warlock main and even I agree that having that much range in a melee attack that has some good aim assist (like doing an almost 180 to blast a shadestep hunter who had just excited his backflip) is a little much But thats my thoughts on this Edit: Thanks to R8R for the edit I made regarding Nightstalkers