Okay my question to deej, cozmo, or whoever is, are weapon specific perks like reload speed and ammo carried going to be the same in rise of iron as it is currently in ttk?
If yes then why, and while I'm at it let me tell you why I wouldn't want that.
I have like 10 gauntlets in the vault and on my character that are just for weapon specific perks, because of that my gauntlet inventory is nearly always full.
Sometimes I can't wear the gauntlets I want because the weapon I'm using doesn't correspond with the reload speed or carried ammo capacity on my gauntlet or chest.
That becomes frustrating because I remember a time when there was all in one weapon perks which I think, shouldn't have been changed in the first place. It allows people to worry about less things.
For the new people who don't know what I'm talking about or for the people who somehow forgot this is what I'm talking about.
http://planetdestiny.com/wp-content/uploads/2014/12/dogged-cage-raid-gauntlet.png
I had less gauntlets back then because one gauntlet did what it took 8 to do now. All I had to worry about was appearances and what I liked.
So I'm asking for deej or bungie whichever, to address this, because it doesn't make sense to me how you had some things right and then you make things less desirable.
Bump if you agree so they can see this and if you'd like to share your thoughts on this topic then leave a comment.
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I feel your pain.
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Edited by C0XYNAT0R: 8/22/2016 12:00:57 PMIt used to be raid and exotic armour that gave generic ammo etc.
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That was always nice, boots that gave heavy ammo, the armamentarium which gave an extra grenade extra special and heavy, while the gauntlets gave the special reload bonus. Things were good.
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Probably just trying to make played come back and grind for more desirable gear. Exotics now fill the niche that many year 1 legendaries did. The whole "extra special/heavy ammo" perk on legendaries was a bit much IMO. A lot of legendaries in year 1 undercut exotics, both weapons and armor.