[b][u]Wildcard[/u][/b]
[i]Sir, why does your rocket launcher have full-auto?[/i]
Exotic Rocket Launcher
[u]Tier 0[/u]
Solar Damage
Fully Automatic Explosions- the Rocket Launcher fires in full-auto
Infuse
[u]Tier 1[/u]
Standard muzzle perks
[u]Tier 2[/u]
Clown Cartridge
[u]Tier 3[/u]
Fitted Stock
Field Scout
Extended mags
[u]Tier 4[/u]
A Deck of Jokers - one of the rockets will have a Bigger Blast Radius and will follow the nearest target.
English
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1. Had a similar idea to this 2. Full Auto locked with 3 in the mag isn't as good as you'd think. (Have 3 to begin with extended mags and clown cartridge) 3. Hair Trigger isn't in the right column, and was removed from most guns because it was useless. Mine had a different exotic ability that made it split into a cluster of missles so it felt like it had more fire rate. I honestly think the high rof rocket launchers should get some love on carry capacity because it just isn't enough.
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Thanks for your feedback.