JavaScript is required to use Bungie.net

Forums

originally posted in: Exotic Ideas 2
Edited by Herald of Fate: 8/28/2016 3:21:11 AM
2
[b][u]Wildcard[/u][/b] [i]Sir, why does your rocket launcher have full-auto?[/i] Exotic Rocket Launcher [u]Tier 0[/u] Solar Damage Fully Automatic Explosions- the Rocket Launcher fires in full-auto Infuse [u]Tier 1[/u] Standard muzzle perks [u]Tier 2[/u] Clown Cartridge [u]Tier 3[/u] Fitted Stock Field Scout Extended mags [u]Tier 4[/u] A Deck of Jokers - one of the rockets will have a Bigger Blast Radius and will follow the nearest target.
English

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • 1. Had a similar idea to this 2. Full Auto locked with 3 in the mag isn't as good as you'd think. (Have 3 to begin with extended mags and clown cartridge) 3. Hair Trigger isn't in the right column, and was removed from most guns because it was useless. Mine had a different exotic ability that made it split into a cluster of missles so it felt like it had more fire rate. I honestly think the high rof rocket launchers should get some love on carry capacity because it just isn't enough.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Thanks for your feedback.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

You are not allowed to view this content.
;
preload icon
preload icon
preload icon