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#feedback

7/26/2016 10:28:43 AM
4

Universal Remote

This was an original post by my friend, I just thought this needed to be read by everyone [quote]It's pretty fockn universal alright. [b][i][u]Mildly[/u]Entertaining Rant[/i][/b] [spoiler]For about 20 trials matches, any time the other team was losing, they'd put it on and just rush. This wouldn't be a problem if long range existed in most maps, but it doesnt really. Only like 1 lane maybe in most maps are even mid-range. (Still won a lot of those games tho before you go "git gud") The only long range map easily in circulation is Widow's court.(most of you buckshot bruisers cringe at the name too, but it gets me [i]moist[/i]) Any maps that aren't easily in circulation are Combined Arms maps. Finding that gamemode(for me at least) in the classic 6v6 playlist is like trying to get a Mythoclast, Crux of Crota, Black Hammer, and Preatorian Foil on the same Tuesday. Who needs a primary when you have basically unlimited ammo(let's be real you wont dump all 20-ish shots you spawn with.) All shotgunning does is promote camping, ironically enough, because nobody is going to run headlong into some buckshot unless they know they'll pop a few heads. Universal Remote is, hands down, the best shotgun in the game right now. Party crasher? Conspiracy theory? Don't even try to argue they're better, they aren't. It's hardly the [i]junker[/i] it says it is.[/spoiler] [b][u]Universal Remote Issues List/TLDR[/u][/b] 1. Too much ammo -negates the whole point of adding special ammo crates -ammo on spawn 2. Too much range -out-ranges any other shotgun. 3. Rate of Fire -It does the damage of a conspiracy theory, at the speed of a party crasher. My proposed solution: [u][b]Wordy Version[/b][/u] [spoiler]Make Universal Remote have a slower rate of fire.(I really wouldn't mind if the range was far if it wasn't something so damn prevalent.) If it's supposed to be the BOOM stick then just make it BOOM real hard, but real slow. Make it like the NLB where the Pump is slow, maybe not that slow, but a shotgun that powerful should have a caveat. Because it's supposed to be a [i]junker[/i], why not have the gun struggle to stay together. The pumping can take a while because it falls apart a bit when you shoot it. BUT have it BOOM real good and dead the dooders. [/spoiler] [b][u]List/TLDR version[/u][/b] -make ammo work like special ammo. Less starting ammo (5-10shots on initial spawn?) -Range & Rate of Fire One or the other has to go. Get rid of both. Uni will suck, Only one, Uni will be not OP (relative to the other guns) Look I know a lot of you shotty users will be unhappy, but be real, is Uni V-ing really that hard? Is shotgunning even that hard? It's 95% gap closing. There is a bit of a nuance to it on a long sight line, I'll give you that, but if it's easy, it's probably pretty OP. Shadestep was easy, but now it requires a but more thinking to pull off, instead of "combat? Mash B/circle?" I don't want any gun to disappear completely, but when some shine to bright, it glares out the rest of the guns that people want to use, but can't without sweating buckets.[

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  • Edited by FunkFlyBoy: 7/26/2016 10:34:38 AM
    Your friend is a salty idiot. Shotguns have already been nerfed so many times it's starting to become funny people are still requesting nerfs. Funny your friend mentions how common they are in trials yet last I looked, sniper rifles accounted for forty percent of kills in trials. Forty. Percent. Shotguns sat at fifteen. That's almost a full one third less than the gun he subtly implies he beats off with.

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