[quote]I could give a shit if my bullets are blue or orange or purple. I just want the raid guns to have good perks again.[/quote]
Raid guns have excellent perks.
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Cocoon is nifty, but it should be intrinsic to all the raid guns. In year one, the raid guns were so cool because they had synergizing perks. VoC = Huge Clip, full auto, zen moment meant your were bringing precision pain for a long time. Fatebringer = Outlaw/Firefly Headshots maximize your effectiveness. As AwakePoseidon pointed out...the perks we have now are just kinda...there. The archetypes for most guns (quillims is the exception) are not all that great, and to top it off, they're plain old ugly. I don't miss elemental primaries because the elemental system on weapons is a JOKE of a mechanic. I do miss getting good guns from the raid. As it stands now, the raid drops are just numbers that are either higher or lower than what you are using.
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Excelent points. I think im on the same page with you. Prinaries shouldnt have elemental types and the raid guns should have tailer made perks to make them solid guns in pvp but some what like god roll pve guns as the stand in pve
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Edited by Karnage: 8/9/2016 10:54:20 PM
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[quote]VoG was definitely better but the Smite of Merain is the only pulse that can roll with Firefly, that's pretty good for PvE[/quote]
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True, and it's a solid PR. Just imagine if it could have cocoon, Firefly, and say headseeker or something. That's basically what Y1 raids guns did.
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Excellent perks like Lifestealer on a HC, Surrounded on a shotgun, and Rangefinder on a Scout.