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7/18/2016 11:12:19 AM
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Shower thought on increasing the incentive of playing Trials of Osiris (Game mode tweat)

I think Trials are meant to be a progressive challenge. When you pass the first trial, the upcoming trial awaits. Here’s my idea of increase the incentive of playing Trials of Osiris (about the game mode itself, pls it's worthwhile to take a look): 1) In the event of Trials of Osiris, achieving flawless will gain the exclusive rewards to encourage players to play. E.g.: Emblem that indicates the accomplishments for every month (Like the term ‘Season 1,2,3’ used in the League or Overwatch). Or, Maybe… a blue flame on your helmet pls..? 2) Rules (similar to what we called ‘sweats)are drastically different from normal Trials: a) Reduce detection of the radar (like the Halo 5’s radar, very close distance 15m) b) No same subclass is permitted. c) No heavy ammo is dropped during whole match. d) Map will be the same for everyone for the current month. e) Weapon ban picks ‘may’ introduced. (infamous shotgun and snipers can be eliminated. f) Condition to win is by completing objective, NOT by killing. Objectives (game modes) are different every month (like PoE rotation): [i][u]1st mode: Tweated Salvage mode (King of the hill)[/u][/i] i) Objective: You gain points from holding the probe within a specific time (e.g.: 60s?), instead of planting/defusing. ii) Score system: ‘I am so sorry I rarely play Salvage these days ‘cuz nobody cares about the relic’, However, killing does not affect the score. iii) Duration: 10 mins will be sufficed. iv) Probes will move from one location to another once times is up. [i][u]2nd mode: Tweat mini-Rift mode (Capture the flag, one flag only)[/u][/i] i) Objective: To bring the Relic to enemy’s designated area. ii) Score system: +1 points for capturing. Killing does not affect the score. Points to win: maybe 10? iii) Duration: 10mins will be sufficed. iv) Spawn time: Slightly reduced to 4 or 5 secs (not sure) in order to prevent getting ‘snowballed’ after losing the first encounter of battle v) Spawn location: To be honest, spawn manipulation has been used in competitive play A LOT, like CoD, Halo. However, I understand the spawn trap is sometimes getting ridiculous on some maps. Maybe Bungie should carefully pick the map to be played when it comes to CTF mode. vi) Slamming the relic will not kill surrounding players. IF it does kill, I cannot imagine how the seriousness the spawn kill would be. Lol. TLDR: Shower thought of idea on introducing the ‘Elite Trials’ with ‘improved’ mode to increase the incentive of playing Trials of Osiris.

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