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#feedback

Edited by Sosbanfawr: 7/14/2016 12:41:12 AM
0

A suggestion to fix Salvage

I'd like to see Salvage differentiated more from Skirmish and remade in the style of Zone Control, the only points on offer are for playing the objective. -3 Relics are always in play, a new one activates as one is captured. 'Smart' spawns - each time it will be the relic furthest away from players. -Cap it, then defend it for 30 seconds to secure the points. -5,000 point target. -The capture is worth 100 regardless of how many guardians are in the circle, although caps are faster with 2 or 3. -Securing the relic is worth 300 additional points. What do you think?

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