You are on to something. I do agree with some other comments where Halo's PvP base was "fair." But here is the thing, I myself along with probably quite a few others think the nerfs go further than just to piss off players. Let's go with weapons for a second since we keep coming back to it in the comments, weapons are nerfed because of the, A) so much yelling nerf of a specific weapon type, B) Stat's show a certain weapon type being used more than another making it terribly over-used resulting a soon to be if not already nerf until the next "OP" weapon set is overused. Currently would be Pulse Rifles, shotguns(Again), Some auto-rifles, and snipers.
Now as for your subclass counter to Shoulder Charge, it's painful enough to use as is. Yes with the tweaked melee hit detection made it a bit more deadly, but it comes down to players not being aware of their surroundings. Shoulder Charge is easily countered with team fire, Shotgun/melee, supers from another subclass. Only thing ridiculous about Shoulder Charge is when you are caught off guard slightly and to avoid it, you go into the air and the person never jumps once and they come off the ground to hit you. That's about it. Shoulder Chargers have the same problem as shotgunners, they have to close, a lot of distance. And the restriction, the charge up only lasts for x amount of time.
Smoke grenades were designed to be used in combination with other skills or weapons. Otherwise usually under powered for the most part. Suppression grenades weren't designed to have a explosive blast radius like some of the other grenades and with practice can shut down just about any super + shoulder charge. It's annoying but creditable to see someone skillfully utilize a suppression grenade. Because if you buff suppression grenades, you will see a large population utilize defender titans in the crucible more, (Yes I am about to say this,) Weapons of light + No Back Up Plans + Shotgun. That could be your result which will make for aggravating matches but easily countered.
You have some good idea's and put much thought into what you've brought to the forums, but I think you thought a bit too hard and not the effects it could cause later on down the road. Although my theory is, only reason why these said, "Nerf Herders" are crying nerf is because they are trying way too hard to be like these streamers on youtube and twitch instead of find a skill set that works best for them, and weapons that work best for them. And learn what counters what and sometimes you just have a bad day. I do have to agree on a last note that Stormcallers melee range needs a bit of tweaking and time duration of the super also.(I'm not screaming nerf the shit out of stormcaller to render unusable, but we all remember a Blade Dancer with Mask of The Third Man in Y1 before the super time duration was nerfed, it was the most hated thing) Other wise, a well placed suppression grenade, distance to target, or even a well used super can counter storm callers.
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[quote]Shoulder Chargers have the same problem as shotgunners, they have to close, a lot of distance.[/quote] And Destiny makes it extremely easy to close a lot of distance.
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Shutup pleb