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7/3/2016 4:49:21 AM
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i can see what you are attempting to do, and your ideas are well thought out and concise. But may i say one thing? in your examples of how the subclasses would work with your solution (everything having a counter); you seemed to really only focus on neutralizing the striker's abilities. in each of your examples; you had it so that almost any ability could neuter its automaton-like power. if they did alter the game to have a more rock paper scissors feel; it would mean everything has a counter. not paper beats rock, scissor beats rock, and paper/scissor are immune to all of rock's advances. also i'm not sure if bungie could implement this correctly anyway. if everything had a specific counter; what would occur if one team countered an entire other team? is the other team expected to change their subclasses to win so they can counter their competitors? and will they not have the same idea? both sides will just constantly change abilities, or one side will essentially just have to concede, or completely rely on their weapons. and what will that lead to? more weapon nerfs; despite the fact that every type of weapon type thus far has had a nerf destiny just isn't built to be that sort of game. instead; bungie's best bet would be to make it so that every class, subclass, and ability has its own discernible pros and cons. this way their is no answer to every problem in one build. rather; only what the player believes is their best bet in majority of contingencies. which they have already accomplished with a few subclasses should i use a vampire voidwalker build? or should i use a supernova build? should i use a greased lightning stormcaller build? or should i use a transcendence build? etc, etc neither build is factually better than the other. one will simply shine in scenarios where the other won't. this is truly the only way for the game to reach a point of no nerfs. these should be the inquires we, the players, ask. we should choose what class, subclass, and abilities we are comfortable with; without having to worry of others using the meta build of the time, because it is the most capable. bladedancers at the end of year 1 shouldn't have been punished because meta hoarders saw their subclass was the most capable at the time same for the sunbreakers during their time, and the stormcallers for their's. etc etc in short, i fathom we should have a system where everything is just as capable as anything else. but that thing has its own pros and cons. somethings will preform well in x scenario and terribly in y, whilst others preform vice versa
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