Or you could just remove pvp from what was supposed to be a pve dominant game..then we wouldn't have nerfs for anything and we could be happy with our powers
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I've said it a lot bungie didn't have problems with halo pvp set weapon classes and it was genuine on who played better. They added too many layers into the game for any balance to subside.
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I agree. It would be better if there were generic white weapons, no perks that you picked prior to a match, locked in the choices for that load out and then play. That's an easy who is better because each gun is the same in its tier.
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Or still let the guns be diverse but give them a base meta for pvp auto rifles do so much and hand cannons themselves. I never once remember anyone legitimately in halo complaining over being outplayed other than an ego loss rage
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I'm still in favor of not giving any perks and keeping each gun the same in its class. All high rate autos are the same gun, all high impact scouts, etc. Unless you are going to have specific load outs for a "class". What I mean in this is something like your league of legends champions or over watch (never played over watch but it's the right idea I'm trying to express) without this you are allowing luck to play a huge roll due to your random weapon perks. You want skill then you get no perks