Man that's one seriously long post.
However, I did read it. All of it.
Now here is what I think.
Bungie has to weigh some things against others.
For example Iron Banner against Trials.
Two completely different game types.
Bungie uses stats across all game types to developers need for nerfs and buffs.
There are weapons that work and weapons that don't.
Variety will always drive development or changes.
Some weapons require planning and a situation to use.
Mainly shotties and snipers.
Snipers have to maintain range and not allow a player to get close.
Shotties have to close distance and not die until they get close.
So if both can ohk where does the advantage lie?
Range.
Snipers can reliably win because of range.
Should snipers get a nerf to range? Hell no, they are called snipers for a reason.
Snipers should never receive a nerf that takes that away. They should ohk everytime.
So how do we balance it (without a nerf) and still keep its power?
How do we keep its power and make it harder to use?
Flinch or descope? No. It would creep into every weapon then. That is by far a -blam!-ing no go.
How can we make a sniper keep its power and not crush it?
That's the real question right.
Here is how......
[spoiler]make the sniper actually find his target[/spoiler]
[spoiler]add chafe to snipers [/spoiler]
Maintaining the same ohk at range
With the fact you must see your target and track his direction.
The radar won't tell you where to look.
Then your a sniper.
Find the target flanking you, predict movement.
You didn't see them well......
[spoiler]you suck as a sniper[/spoiler]
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