Here is the thing- with all the changes you proposed, if they went into effect, shoulder charge would become pretty much useless since any charged melee would stop shoulder charge completely. Then what would happen- Everyone would gravitate to Juggernaut. Then, some kind of change would happen to render juggernaut pretty much useless. And because of this chain, 2 of the striker's best perks would become worthless.
The only thing that I really think should happen to shoulder charge is that maybe the tracking might need a slight nerf, but only slightly. Other than that it is completely balanced and counterable.
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I didn't propose changes those were just examples of how to give abilities soft counters to others by small buffs rather than using nerfs.
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I know that, but these small buffs to allow a counter would be extremely difficult to implement without ruining the ability in question, which is what I was trying to imply. Give me any small buff besides the ones you listed and I will try and show you how it might ruin the perk node in question.
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It's going to be tough I know but if we laid out a map of which perks should soft counter what and adjusted perks accordingly, I think it could work.
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Somewhat unrelated, but still worth mentioning to show how it might be difficult to do this, although the concept is sound: Let's look at firebolt and shade step: Shadestep could counter firebolt, but was only available to nightstalkers, so it made nightstalkers seem a bit strong in that regard since firebolts could be used against other classes except nightstalkers. If everyone had been given an ability to counter firebolts, firebolts would be along the line of having been removed from the game since everyone can counter it.