well in all honesty just like in sports you really can't test until you open it for everyone(game time)...I mean you can shut it down for three hours (maintenance) and only have testers play and put it thru scenarios, but the real test does not begin until it goes live with us...so yeah I am sure it is tough, but IMO dedicated servers may help minimize some of the weirdness that is happening now.
English
-
That is untrue. Ask any software shop that has a decent QA department.
-
you have variables in the public that can only be tested live...hackers, modders as an example...one hacker who is JTAG or using a ghost server can ruin a lot of people experience...that seems to be demonstrating itself on the old gen games now....the last delays in TOS and IB were causes by someone(s) figuring out the code and mechanics...more than likely they deciphered it from old gen bypassing.....we are still reliant on code and hackers will always look access and manipulation.
-
Not really. Easy to capture network traffic and simulate that load on consoles in beta stage. Would only take a few decent programmers to do. Besides, I seriously doubt the recent rash of issues is remotely related to 'hackers'.
-
only takes one
-
One to do the work, one to verify the code.