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6/26/2016 7:54:30 AM
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I would be 2x better if Destiny was on PC.[spoiler]PvP mainly lol[/spoiler]
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  • Yeah, PvP's the main offender on consoles. I can't see anything all zoomed in like that and the motion tracker's too vague to make up for it.

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  • Even Doom on consoles can give you a field of view of 100+ at 60fps. I got Doom on Xbox One (once I learned that there was not going to be any sort of mod support outside of SnapMap) and after playing it for extended periods of time and going back to Destiny, it's f***ing rough.

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  • It really is. Doom just feels so [i]right[/i] as an FPS, it really doesn't miss a beat. That said, Doom really isn't anything special as far as graphics go. Destiny is downright gorgeous for a console game, but it sacrificed framerate and field of view for high quality graphics. Great for a story-based game, but... Destiny is anything but a story-based game lol

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  • Damnit...I wish destiny was a story based game. We were promised an epic space fantasy. Now it's just a game about quickscoping and teabagging.

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  • I dunno, man. Doom takes the cake for me on console FPS graphics right now. Everything from the scenery, lighting, and attention to detail are beyond Destiny's presentation. I think where they f***ed up was catering to last-gen consoles, rather than focusing on getting the most out of current-gen hardware. This hobbled the game's potential, and is probably a huge reason for running at 30fps on XB1 and PS4 despite both consoles having the power to do more.

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  • As far as art direction goes, Doom is absolutely amazing. They really nailed the visuals down with the theme of the game and at least to me, it never felt like boring or repetitive scenery. What I meant by saying it's nothing special is that its textures, effects, and model quality really aren't particularly top-notch for modern games. Really, Doom reminds me of Metroid Prime quite a bit. From the double jump mechanic to the exploration of open, varied levels to the art direction over pure fidelity philosophy they took, it certainly hits a lot of the same notes Prime did.

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  • Yeah, I can see that. I think the goal was not to make anything truly revolutionary but rather to create something that panders to people's nostalgia who grew up playing in that era of FPS. I never quite felt like Destiny was doing anything too glorious, though. While the game at its core covers a genre not often seen ("post-apocalypse in spaaaaace"), the genuinely limited scope of exploration ruins any potential that it may have had. You have these skyboxes and background sceneries of entire sprawling desolate cities reclaimed by wilderness on alien planets (Venus and Mars) and the decaying corpse of Earth's ruins... but you never get to see shit outside of a fraction of it. Outside of the Dreadnought it's basically been the same sandbox for two years now.

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  • Yeah man, I remember watching an early video on Destiny and how it looked out over the open area below the very beginning of the game and the guy playing said "That's all playable space". To hell that idea went. I definitely wanna see Destiny 2 have larger, more accomodating areas to explore with less "Turn back!" areas. That whole feature is implemented so haphazardly in today's games...

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