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Edited by TheLilBambino: 6/20/2016 12:24:48 AM
27

Why Crap on Throwing Knives?

I agree with this nerf.

49

I disagree with this nerf.

363

Indifferent

55

*Warning! Wall of text! TL;DR below!* [quote][b]Throwing Knife[/b] The Throwing Knife was creating some frustration, especially with the Incendiary Blade upgrade, so we nudged the damage down slightly. This will ensure that low armor players can’t be killed in a single headshot (with the extra burn damage from the Incendiary Blade upgrade). [/quote] I agree with most of the changes made in this update, excluding the changes to the tripmine. That's not what I'll be talking about today. I also believe that since the base damage of GG was increased, Hammer of Sol should get its original armor boost back, so long that GG could still one shot them. [b]HOWEVER[/b], I believe the nerf to the throwing knives was unnecessary. Most of the player base in PvP rocks a high armor build. In addition, throwing knives are more of a last resort to win a gunfight, and most of the time the enemy will die from the impact of the knife. Personally, I can count on one hand the times I've killed someone with the burn from a knife. Please, let's keep it civil here. TL;DR- Unnecessary Throwing Knife nerf. From my experience, Throwing Knives are used to finish off players, and are usually killed by the initial impact. Who gets killed by the burn? Edit: Most *competitive* players run high armor builds, except for some Titan and Hunter builds. Still, a large portion of blueberries (randos) have a split build, or they have a decent amount of armor. We also kind of have a pen1s poll going. Nice.

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  • The damage nerf to Tripmine was unnecessary. They should be traps, but most people who aren't Hunters run Max Armor/Recovery specifically to survive Tripmines and get back into the fray immediately. They should at least detonate fast enough to hurt a sprinting Guardian. Throwing Knives are a bit more complicated, but Bungie's bungling is infuriating. They claim that Incendiary Blade was OHKOing low armor players and wanted to fix that. Fine with me, but instead of nerfing/removing the burn DoT, they lower the Base Damage of TK altogether! Ultimately, this hurts [i]Knife Juggler[/i] more than Incendiary Blade, because now Gunslingers are forced to use Hawkmoon or High Impact HCs (which suck) if they want to clutch-counter High Armor Shotgun Warriors and Shoulder Charge with Knife Juggler consistently. Personally, I'd boost TK's precision damage by 6% (142->150), and change Incendiary Blade to: "Precision Kills with Throwing Knife trigger explosions, damaging and burning nearby enemies." But don't get it twisted. All in all, Gunslingers were buffed in the last update. Golden Gun is badass in PvE, and Circle of Life has great synergy with Scavenger.

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