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originally posted in: Is reforging really that bad?
6/17/2016 6:10:43 PM
4
I had an idea like this a long while back but different in the way. My idea was all guns should have the potential to become legendarys, or basics. The way it worked was like this. Let say I'm after a gun with triple tap, rifled barrel, and firefly, I get a scout rifle. I like it's stats (let's say badger ccl) but it has none of those perks. So I take it to banshee and he actually does some gun smithing. Lol. He breaks the gun down and strips off all of its perks. Rendering it in to a basic badger ccl. (Grey) Now let's say I find a gun that has firefly and triple tap, I take that gun to banshee, and he says "I can insert only 1 of those perks into your badger" but it will destroy this gun I'm taking the perks from, are you sure you want to do this? I say yes and he destroys the old gun and upgrades my badger with firefly (making it common, green) Down the road I find a gun with rifle barrel and the process above starts again upgrading my badger (to a blue rare). And finally I get a triple tap gun that upgrades my badger to a legendary. That's obviously a simplify process, as there's still sights and 2 other selectable perks to add but the point is, you can painstaking make the gun you want over a course of time, it might take up to 3 weeks even. Depending on whether or not it costs marks per upgrade and you found a gun with perks you want. I don't think getting the weapons with perks to break down would be overly hard. Also a mechanic could be in place where perks may only be taken from legendarys, that way your not sacrificing a weapon you never had any intent on keeping anyway.
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