So I played the nightfall and did a few raids last night and wanted to see if I felt more powerful in pve or not. To be honest I felt no significant change.
I didn't feel more powerful in the raid. In fact I died more then I ever do to some pretty dumb stuff like misadventure that made no sense.
Here's my problem. I'm not going to change my load out or super during the raid. So any buffs for classes that are meaningless to the task are irrelevant and that's where I think this buff in pve gets lost.
Maybe in strikes it might be different but even then I use specific loadouts.
Haven't tried pvp yet. I just have gotten to the point that if they say what I have in pve should be the same as pvp last month, then why did they make them different this month. That's what bothers me about it.
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That's a true point. Not to mention, in certain raids like King's fall, when are you going to use Striker and Hammers BESIDES Totems? Because that seems like the only place where adds can swarm. If your on a Hunter, you are most likely running Nightstalker instead of Blade dancer and Golden Gun. Even if they did buff courage of the pack, that's not going to stop people from using Light of the Pack to generate orbs. And on warlocks, again Totems for Storm caller and you're running Fireborn anyways and might run the new Viking Funeral as melting point.
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Edited by RedWingGirl1999: 6/15/2016 3:53:44 PMHonestly, I would never use a striker. If the adds are already piling up its already out of control. I use a bubble the entire raid. Revive warlock for the shade taking hit. And void hunter for orbs. If I was doing dps on golgorath I'd use the lightening witch to clear adds, but I usually capture gaze. In no scenario I can think of do any of the other supers benefit my team.