These are some ideas for the next patch but I want to make the perfect list with ideas from the community. For Bungies own good!
Titans
-Melee range boost
Sunbreakers.
-Tracking is increased but at the cost of blast radius by 12%
-Super damage to AI is increased by 10%
-Sunspots should do a bit more damage. (Maybe 9% more?)
-Pressing your melee button will do a melee attack for hammer of sol
-Reduce healing cool down from 3 seconds to 1.8 seconds
-Explosive pyre applies to grenade and melee but will do the same damage (so grenade does 170 it'll do another 170 damage)
-Thermites get a damage buff
-Firekeeper will allow grenade kills to make sunspots
Strikers
-Flashbang will blind for 5 secs
-Death from above can allow you to have a small circle before landing (like a halo 5 ground pounds)
-Holding the jump button when you activate death from above will hold you in place until after 5 seconds.
-Shoulder charge takes a another second to proc
Defenders.
-Super meter acts as a timer for bubbles (like golden gun, sunbreaker, etc) but still recharges.
-Blessing and weapons get a 5% buff.
-When activated, the Bubble will throw any nearby enemies away.
- Enemies should be slowed when inside bubble.
-The bubble will suppress any enemies inside
Hunters
Gunslinger.
-Deadeye can now hit criticals shots
-Throwing knives that burn don't cancel burn if you hit a critical.
-Swarm grenade does more damage
-Golden guns damage fall off is increased by 5%
-Projectiles have a bit of travel time (maybe 1 or 2 seconds before hitting something)
-Golden guns damage is increased against AI by 23%
-Golden gun accuracy is decreased
-Scavenger works with heavy and is more effective by about 30%
-Circle of life replaced with Circle of fire (getting a kill with throwing knife will create a small damage boost to your next knife)
-Gamblers dagger boosts strength
Bladedancer.
-super time increased (19 swings to 24)
-Flux grenade does more damage.
-Arcbolt grenade does more damage.
-Invisibility is enhanced
-Encore now grants a bigger boost.
-Super damage done against AI is increased by 32%
-Regular super damage increased by 7%
-Showstopper will act like dark drinker instead is staying in one place
-Activating arc blade with vanish on will turn you invisible instantly.
-Fleet footed gives you an extra jump
Nightstalkers.
-Shadowshot's tether activation is decreased (1.5 to 1)
-Vanish in Smoke bombs last a little longer
-Once you throw your grenade it will take 1 second before you can throw your smoke and vice versa
-Courage of the pack armor is increased by 16% from what it is now.
-Marked targets will appear on allies radars and screen.
Warlocks
-Glide is faster
-The Ram only affects voidwalkers armor
Voidwalker.
-Nova bomb damage to all enemies is increased by 7%
-Bloom explosions now do more bonus damage
-Nova bomb receives a crosshair when used
-Vortex grenades do more damage
Sunsinger.
-Solar wind is more effective
-Solar grenades burn the target regardless of anything
-Firebolts burn for only 5 seconds
-Radiance decreases melee cool down at the same rate as grenades.
-Song of flame shows a ring of fire to show allies the effective range of it.
-Radiant skin will give allies more armor
-Gift of the sun boosts helps to recharge your next grenade
Stormcallers.
-Storm grenade is more accurate.
-Amplitudes upgrade to make the melee go even larger is reduced by 3.5%
-Ionic blink will be more forwards then upwards and limit jump height during super time
-Super damage against AI is increased
Weapons
Autos
-medium impact autos get a 4% damage boost. (Like Zhalo arch types)
-Low rof get a 3% damage buff
-Slight stability boosts on all autos
-hip fire Reticle changed to a square
-mag boost on all low rof autos (except Suros regime)
-Counterbalance removed from high rof
-High rof get a 4% damage nerf
Pulse rifles
-Small increase in damage by roughly 2 or 3% to compete with autos
-Slightly decreased dps falloff
-hip fire Reticle changed to a circular shape
Scouts
-Damage against ai is increased by 6%
-Accuracy at close range is decreased while accuracy at long range is increased
Hand cannons
-Hip fire reticle changed to a circular pattern.
-Slightly increased stability
-Accuracy increased
-Reserve ammo boosted
Snipers
-When taking damage, snipers will flinch more
-Movement speed while this weapon type is pulled out slows down walk speed.
-High impact snipers will have lower aim assist
-low impact types will get a mag boost
Fusions
-Bullet (or laser) travel speed increased.
-Can hit critical shots
-blast pattern will always be in a circular pattern
-Base dps is increased across the board by 3%
-Reticle size decreased for more reliable shooting when hip fire is active
-Reserve ammo boosted
-Glass half full is available to all fusions
Shotguns
-Stability increased by 10 on all shotguns
-reload increased by 15 on all shotguns.
-Damage falloff is slightly decreased
Sidearms
-Increase in base damage
-Hipe fire reticle changed to a square
-added full auto as a perk to drop on a sidearm
-Machine guns
-Stabilty decrease on high impact machine guns
-Range is slightly increased on fast firing machine guns
Swords
-Blocking will reduce even more damage
Exotics (and legendaries)
The chaperone
-Range boost
-Precision scaler increased
Immobius
-Hand loaded replaced with hammer forged.
-Changed impact and rate of fire to medium impact and medium rate of fire
No land beyond
-Flared mag well decreases the bolt action time in between the shots
Hereafter
-Magazine boost (4 to 5)
-Blinding effect is larger and procs faster
Black spindle
-Scope when ads changed to green instead of blue (to show its of hive origin)
-Ammo reserves increased
Plan C
-Increased stability when hip firing
-Reload decreased
Pocket Infinity
-Brought up to year two.
-Mag boost (3 to 4)
Sleeper simulant
-Shots that hit enemies will bounce towards other enemies
-Replaced injection mold with perfect balance
-Replaced hip fire with surplus
Mida
-Now have the option to choose in between high caliber rounds and full aim assist
Hawkmoon (HAWKMOON!!!!)
-Stability increased (maybe 10 or 15) to help land those headshots
-Luck in the chamber bullets do a little more damage. (105 to 112)
First curse
-reload increase
-Accuracy at longer ranges is more reliable
-When the first curse perk is active, you gain a damage buff by 2%
No time to explain
-Muzzle flash decreased
-Sight changed to the Strangers rifle sight
Red death
-Replaced snapshot with reinforced barrel.
-Replaced unflinching win reactive reload
Zhalo supercell
-Lightning fx when aiming down sights is lowered (like bad juju was)
-Chain lighting happens more often
-Replaced braced frame with extended mag.
-Stability boost to bring it up to 52 on the stability chart
-Fabian strategy
-Mag boost (40 to 56)
Hard light
-Recoil bounce is reduced
General
-All year one vendor weapons and armor are available in year three
-Legacy engrams from Xur cost less
-Xurs loot table is based on your light. If you are 310 and above, then his loot will be 310. If not it will be 290
-Taken captains have a 10 second cool down until they throw another blinding bubble
-Taken psions will multiply less
-SRL returns
-Twilight Garrison and Tarentella drop chances increased by 18%
-Fast Rez armor drop chance reduced by about 19%
Well Bungie took some of my ideas. Hooray!
English
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You need a nap
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Don't be ridiculous!! I need more awake time
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Your idea for defender titans should never happen. A timed bubble is a horrible idea
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I meant that it showed you how much longer you had left. Like those white perks on the left of your screen such as energy drain or red death. And the bubble would still charge
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A timer would be an excellent idea
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Thanks man. Knowing when your bubble is about to run out is a good thing in multiple scenarios
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Well that's not as bad as I thought. When I read that I immediately thought of a shorter duration.