I love admitting to myself when the other guy was better than me, it really helps alleviate the stress of the game. But just recently I lost two matches in a row in trials of Osiris to a 3 man team of sunsingers using the typical firebolt, self res, flame shield build with the ram and they basically steamrolled us. We were on like win 7 or 8 and they basically made us restart our card. Not because they had superior tactics admittedly but because there was almost no way to challenge them. We used that same tactic on our next card and we went flawless without using our mercy. Like I mentioned in the beginning, I love admitting when I should have lost, died, or got outplayed but somethings in destiny just isn't always up to you no matter your skill
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What they need to do is limit teams to different subclasses and it wouldn't be a problem :/ If there were 3 warlocks, one with each subclass they could easily win if they're skilled but they won't overtake all of their enemies with firebolts for an easy win everytime. It's a simple competitive mechanic that a lot of games use and that destiny should adopt.