I'm really enjoying Overwatch, but honestly miss a K/D ratio stat. It has always been a good way of gauging that I'm improving as a player.
I've heard the argument that no K/D stat will encourage players to play the objective. I'm not seeing it, people still go, do their own thing while completely ignoring the objective.
Feel blizzard need to add a mode in the future that's about kills, implement a K/D ratio stat.
Checking stats that only show deaths is rubbing me the wrong way, why didn't they remove the death stat?
How do guys feel about no K/D stat? I rarely even check stats in Overwatch.
Edit: People have pointed out that certain characters aren't meant to kill. My solution is a more in depth stat tracker. An offensive character has K/D ratio. Support has DB/D ratio, DB = Damage blocked. Healers have Heal/death ratio etc.
This will only help people realise what roll they're most effective at playing. I'm forced to play support/healer during matchmaking, because everyone wants to play offensive, they think they're doing good when even assists count as eliminations.
The stat tracker needs work, should be more in depth. Blizzard need to find a way to highlight what characters fit a persons play style.
Edit 2: It's all good guys, found a site that tracks your K/D ratio, lots of other in depth stats. I'm 252 best hanzo in the world. 😀😄
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2 RepliesEdited by Kankunation: 5/29/2016 9:18:04 PMI wouldn't mind there being an online database of ztatistics, similar to what other games do. Though I don't care much for it being in the actual game. Though I would never want a straight up deathmatch gamemode, it would make so many heroes irrelevant, and could never be balanced without restricting heroes and areas. The game also needs more complex spawns for it to be a thing, because the spawn zones are just easy camping areas.