If you seriously believe that anyone in his right mind was advocating for the complete removal of SBMM, I think that you didn't understand the issue at hand.
Also let's be honest:
Destiny is laggy, unbalanced, has rotating meta games, doesn't have a league or ladder system, doesn't have private matches, doesn't use dedicated servers with a form of region lock, and it definitely isn't even close of becoming a legit esport in its current form.
Given that infrastructure, a focus on SBMM simply doesn't make sense.
Now let's look at Halo:
Uses dedicated servers, is balanced, has custom matches, has social/ranked playlists, doesn't have a rotating meta, is a legit esport for years already and uses a league/ladder system.
For Halo, SBMM makes perfect sense, because it has the infrastructure to support it, and was build from the ground up for competitive play.
On top of that, Destiny doesn't even reward playing good.
You can have a 20.0 KD, but the same chance for loot like the guy with a 0.05 KD.
Since there is no ladder system, it's also not like you could actually brag in game about your gold/plat/diamond status.
Because of the stated goal of a 50/50 W/L preservation, you might as well not even try to win.
And if you aren't playing with a fireteam, you're basically doomed anyhow, but if you play with a fireteam of equally skilled players, you're pubstomping 3s/6s.
The solution is pretty simple:
Let's all accept that Destiny is a laggy casual game, and let's give such a game the matchmaking it needs (which is not the one Halo is using).
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