After researching stats / testing out PVP on a new account, simply turning SBMM off isn't the answer. Far more people will be hurt by the change than we think. I'm not saying every gaming being ultra competitive is right either.... but we need to look a the greater good instead of what is best for the top players.
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8 RepliesHELP ME UNDERSTAND SOMETHING. Year One matchmaking. Considerably closer to CBMM compared to the SBMM we have now. The matchmaking wasn't in favor of, "holding people's hands." Yet people like me and ANYONE else that progressively did better throughout playing year one's matchmaking system did it without the help of a matchmaking system. People sit here and act like it was absolutely impossible to progress gameplay and stat-wise during year one. I literally don't get it. You have players like me, and I'm not saying I'm a god, who have progressed. If people like me progressed that way, why can't everyone ? This is the first fps that I've even been halfway decent at. Why ruin top tier player's experiences who play pvp so much more just to help people that play it more casually. I'm only a 1.6 overall k/d and I can't even que into goddamn miscellaneous game variants like Freelance 6v6 because I played pvp religiously as a solo player until ToO became a thing in HoW. It's depressing. Unless I'm trying to playing Control, Clash, or Skirmish, it takes 5-10 mins to find a full team. I've been in Classic 6v6 matches that started with 4v3 simply because the que was taking too long. I can't imagine how aggravating it's gotta be for players that are even better than me and have an even smaller pool of players they can que with. It's causing too many damn problems, compared to fixing things. Revert to year one's matchmaking system, and press the connections towards skill from there. It's like they flipped it completely over and are trying to work backwards now.