After researching stats / testing out PVP on a new account, simply turning SBMM off isn't the answer. Far more people will be hurt by the change than we think. I'm not saying every gaming being ultra competitive is right either.... but we need to look a the greater good instead of what is best for the top players.
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8 RepliesI agree to an extend with you. I think the real problem here are the number of players in a match. Because of the small number of players in a match (12) skilled players are more noticed by others. If you die 20 times in a match there is a very good chance you are killed far more by the top player than the bottom player on the opposing team. In a game like BF4 with maps up to 64 players you can still die 20 times without getting killed by the same guy over and over again. I don't see destiny change this radical for D2 but I know my initial response in 2014 to the crucible was....."hmm only 12 players and no big maps with vehicles?...owwww I expected more" I really like destiny don't get me wrong but for pvp I rather play BF4 (and still do). The thing is, they need to implement SBMM in some way to prevent the same players getting dominated again again and again. The problem here are players with poor connection. I wish we could have minimum latency requirements, but Sony/Microsoft won't allow that gehehe. On the bright side BF1 is only a few months away.