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5/23/2016 7:49:56 PM
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Mtashed
Mtashed

I Am Mtashed old

The Truth about SBMM in Destiny: How it affects the community

After researching stats / testing out PVP on a new account, simply turning SBMM off isn't the answer. Far more people will be hurt by the change than we think. I'm not saying every gaming being ultra competitive is right either.... but we need to look a the greater good instead of what is best for the top players.

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  • Edited by Teb40: 5/24/2016 6:22:38 PM
    I watched the video but I don't buy the logic. I never played an online PVP game before Destiny and struggled in Y1. I got better by playing more and watching better players. SBMM is the gaming equivalent of "no scrub left behind". It is a race to a 1.0 KD and a 50/50 win/lose ratio when your skills plateau. Without some sort of visible skill ranking system (ELO or whatever), PVP becomes meaningless. If I have a 1.5 KD, it's meaningless without knowing the rank/quality of opponents. Bungie could really do the community a favor by exposing their skill ranking algorithm and turning it into a visible stat. We need bragging rights and a way to see where we rank. The other issue that is critically important is consistency. Lag is the biggest factor here. Every match should feel the same. Guns, melee, supers should all feel right. Too many matches are broken by red bar players and they feel "off" because timing, radar, and hit detection are so dramatically affected by connection quality. I applaud the crackdown on red bar gods, but a better solution would be to restrict people to their own geographical area if they have poor connections. I have seen posts where people self-restrict themselves from crucible because of bad connections. Some people are buying routers that eliminate connections to players outside a specific distance. Why can't we choose whether or not we want to play against people on the other side of the world? This is a much more complex issue than just wanting to prevent pub stomping and allowing newbs a chance to win some matches. It is an oversimplification and insulting to players since it prevents everyone from knowing where they rank and whether they are improving. It is even worse when the inconsistent experience leaves you guessing whether it is you, your load out, or the lag that determined the outcome of the match. SBMM exacerbates the issues with connections and consistency. This is why the community as a whole is grumbling. Edit: According to Destiny Tracker I am ranked top 5% for time playing crucible. The percentage of matches that feel right seems frustratingly low right now. As an example, this morning I played a couple matches of mayhem rumble. I was killed multiple times by primaries before a player came around a corner. Multiple players never showed up on radar until I was dead, not even a blip from crouching. Players were showing as right around the corner but grenades couldn't hit them. When I came around the corner the radar was showing them right next to me but they were way down a long hallway shooting me with their doctrine well out of reach of my shotgun. This is why consistency is important. The experience is dependent on the connection lottery. I'd rather be grumbling about my stupid mistakes than getting angry at the red bar god who took three fusion blasts and ran through my grenade untouched to melee me to death just before the fusion kill finally registered. When connections are good, PVP is awesome and it feels fair. I just want more matches like this. I want to be able to play a ton of matches without reporting anyone for a bad connection.

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