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Destiny

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5/23/2016 7:49:56 PM
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Mtashed
Mtashed

I Am Mtashed old

The Truth about SBMM in Destiny: How it affects the community

After researching stats / testing out PVP on a new account, simply turning SBMM off isn't the answer. Far more people will be hurt by the change than we think. I'm not saying every gaming being ultra competitive is right either.... but we need to look a the greater good instead of what is best for the top players.

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  • Vast majority of gamers are against sbmm, not just the top players. I am a little better than average at pvp, I hate sbmm. I'd love to play with my son and can't, he gets killed. I bought him his own ps4 so we could play, but it's not fun for him going 4-20, after going 20-8, when playing alone. It's not about padding stats, it's a fn video game, it's meant to be fun. I surf, when I was younger I entered competitions, they were exciting, but some times you just want to have fun, surf, and hang with friends. Sbmm doesn't allow for that. Destiny is not meant to be pro level competition pvp, and that's where sbmm may have it's place. What I know is sbmm has ruined games in the past. It is not viewed in a positive way, by the gaming community. There is a reason they snuck it in and lied about it. It's a huge part of why they lost most of their player base and got desperate enough to drop a patch handing everyone 335. It also played a part in getting the ceo fired, which happened when everyone quit playing. They even came out and confessed to adding sbmm and said sorry and said they'd actually communicate in the future. They have slowly been removing pieces of it ever since, but removing parts wont work. It just needs to be removed completely. In a game with p2p servers, that is not meant to be competitive, sbmm has no place. All it does is make a few guys feel better about themselves and think they are better at pvp, than they really are. I and all the year one players learned and improved with cbmm. Yes, I took some beatings, but I won too and always got my bounties done. Most players consider year one crucible, when it was good/fun. We get better, in all things in life, by facing bigger and better things/competition. We don't improve playing one level of competition. We get better when that amazing player/athlete gives us a beat down and then we add what we saw to our practice/game.

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