SBMM is like welfare or just about any other liberal social program. You can't prop up the poor by robbing from the rich and middle class.
Good post!
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MuninnSkol, Guardians! - old
Look out everyone ... it's a Chump lover ... -
It's nothing like those, it stands for skill based matchmaking meaning instead of stomping randoms, you get placed against relatively equal skilled opponents. Ideally the good play against the good and bad versus bad. Pretty much the opposite of those real life examples.
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Ideally, but in real life the good from America is playing the good from China and it doesn't work.
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Oh yea, it's definitely not without its flaws, this guys analogy was just horrendously wrong.
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Stay in school, man......stay in school.
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Same to you, and please god don't breed.
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I'm sorry if the welfare comment hit close to home!
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Dude, I'm a libertarian and not on welfare. Your analogy just makes no sense.
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Actually it makes perfect sense. Bungie's algorithm essentially averages out people's kd's to find a happy medium between everyone in the match. The problem is for players like myself with high kd's, we get paired with players with low kd's, essentially being expected to let them ride our coattails and carry them. So in the math involved with kd's averages. The skilled (aka the rich) has their kd (aka money) taken away from them in favor of giving it to the unskilled (aka the poor) in order to "redistribute the wealth". All that does is insist those that worked for their kd, or rather those that are just more skilled at pvp, carry those that aren't as skilled. That is what he was trying to convey
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That's not what the algorithm does or else yes I would agree.
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Why don't you explain for the class what the algorithm does then
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There's no way to really know without a direct quote from Bungie. We can spend all day guessing but we don't know. I can tell you with confidence it is not based solely on your K/D ratio, that would be utterly retarded. Being a top tier player just means you have a smaller pool of players to play against, so you can either wait an extra 5 to 10 minutes to get into a match where everyone is around the same skill or be put in a game sooner but not everyone is up to par. Bungie chose the latter mixed with a little of the former, because who wants longer matchmaking times. They aren't purposefully putting bad players on your team, that would defeat the purpose of SBMM. This has nothing in common with welfare or other social programs at all, you're a dumbass lmfao. This is like the opposite where they are trying to section off certain areas of the player base so that they only play with people in their section, until they are good enough to move to another section.
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If you don't have the specifications for their algorithm then you cannot tell me I am wrong, nor can I tell you that you are wrong. It's open to speculation and that is my best guess. But in order to make each team have an equal chance of winning, you have to balance out the teams with good and bad players. For every good player on one team there must be a bad player, like two sides of a coin. Obviously it isn't exact every time but that's the basic idea. And you want to start calling names? You better pull your head out of your ass before you do. He was referring to socialism generically which is what I explained. Welfare is most definitely a socialistic program the way it exists in the world today, at least in the US. The rich have much higher taxes than the middle class or lower class. In fact, poor people get much higher tax returns while the majority of the rich end up owing the government money when tax season rolls around. If you can't see how this is a socialistic program that is abused by the apathetic and lazy via redistribution of wealth then you must educate yourself.
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Holy shit dude, nobody is arguing about what socialism is or welfare or social programs, this what makes you look dumb. His analogy is wrong, skill based matchmaking is nothing like a socialist program or socialism for that matter, what the hell is wrong with you? Can't come up with a solid defense for him now so you just jump off on some shitty tangent about what socialism is? Whatever man, there's no reasonable conversation to be had with you.
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It must be so hard for your parents to raise such a slow child. How about this: taking away connection quality (money) from the skilled (rich) and giving it to the unskilled (poor). That's what SBMM does. Or is that too much for you to wrap your little mind around?
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Edited by Monst3r Status: 5/24/2016 5:59:32 PMAww, good one, you got me. Let me slow this down for you this time. Ready? Worse latency (pssst, fancy term for lag) was a side effect of SBMM. The reason for SBMM is in the name, to find players of equal skill, not connection. So again worse latency was an [i]unintended[/i] side effect of SBMM and Bungie is actively looking to resolve it best they can. So now let's use your well crafted example to point out it's mistake. You're saying that connection equals wealth, for whatever stupid reason you came up with. Well in this case the connection was not touched, nothing was done to it. It wasn't distributed or taken from anyone, you still have your same connection. The difference is the players you're playing against. Since SBMM Bungie dropped the strictness of connection based matchmaking for skill based, again your connection not touched. Are some games laggy? Yea because some people have laggy Internet, no different from any other online console game in history. Even before SBMM some games were laggy. This lag was unintended, unlike socialism where the intent is to take from the rich and disperse among the poor. Bungie wants lag free games, you can report laggy players, people are getting banned. You lose douche, peace out. Edit: someone can pick up this argument in my place if they want, this guy's a moron and easy pickings. [spoiler]mute bby mute[/spoiler]
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Edited by Macha Tarvos: 5/24/2016 6:39:48 PMHow is this a hard concept for you to grasp? Maybe you should stop taking the short bus to school and quit licking windows. Now....to again, further clarify for you since you are in such need of it, SBMM is exactly that: SKILL BASED matchmaking. The higher tier of a player you are, the smaller the pool of opponents you have and therefore (this is gonna blow your mind) your connection quality will drop accordingly. While true this was not an indented effect it is nonetheless an effect. If Bungie truly wanted to improve the connection quality and decrease latency, they would matchmake with only connection in mind. Again clarifying what you are mentally incapable of perceiving. I equated connection to wealth to connect SBMM to socialism. In bungie's interest of evening out the playing field, they took the connection quality (however unintentionally) from the top quality players while maintaining higher quality connection for those that suck. Do you want to know why? I'll tell you a secret. It's because there are more bad/average players out there than good players. Imagine THAT concept. Bad players will not notice a drop in connection quality because there are so many bad players to play with. All the while, players like myself are seeing 3 red bars a game, getting shot through walls, and getting error coded even though I have 100mb hardwired into my Xbox. Bungie never intended connection quality to drop just like a fat person never intended to have heart problems. It happened anyway. Cause and effect. I lose? Check again and get back to me. You muted me because you can't keep up, that's funny. Keep licking those windows kiddo
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That's not how sbmm works.
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That's exactly how it works. You're probably thinking that the players I'm referring to are from all different tiers, which is incorrect. Take a clash game for instance. We'll say that it only consists of the top 10% players due to SBMM. It will still have top 1% players (who will be the best in this specific game) and those that rank in the top 10% (which will be the worst in this specific game). From those players in the pool, they'll then implement the averaging system I was talking about. So yes that's exactly how it works
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That's exactly how it works. You're probably thinking that the players I'm referring to are from all different tiers, which is incorrect. Take a clash game for instance. We'll say that it only consists of the top 10% players due to SBMM. It will still have top 1% players (who will be the best in this specific game) and those that rank in the top 10% (which will be the worst in this specific game). From those players in the pool, they'll then implement the averaging system I was talking about. So yes that's exactly how it works