Before you begin reading all of this, please do some research on "Game Theory" to further understand Destiny's loot system.
• https://en.m.wikipedia.org/wiki/Game_theory
• http://psychology.wikia.com/wiki/Game_theory
RNG stands for Random Number Generator. Randomness is not attainable by computer. Computers can only emulate randomness through generators, therefore it is not truly random. Destiny's loot system is based on a highly advanced algorithmic formula.
• http://engineering.mit.edu/ask/can-computer-generate-truly-random-number
In most algorithmic reward systems, players usually get a seed number that is imbedded into the game when they first install it. This seed number will predetermine your probable chances of end-game loot.
You would think a reward would feel rewarding, right? So, why does the loot system seem to favor players who perform poorly? I see it happen far too often. I've seen more players at the bottom of the end-game leaderboards get some of the best possible items you could think of rather than those who performed far better. It is such a rare and odd occurrence for a player that performed well to truly be rewarded for their efforts.
• [url=http://screenshotscontent-t2001.xboxlive.com/000901f3122fbaca-11993724-390c-47d5-a07a-79f6ae878cd7/Screenshot-Original.png?sv=2014-02-14&sr=c&sig=QYSqEzolNJcdDn8EcbFjCadebo%2FQE%2ByN%2Fkb%2B7aWsos4%3D&st=2016-05-15T23%3A44%3A20Z&se=2016-05-16T00%3A49%3A20Z&sp=r&__gda__=1463359760_39c45d115cf8065ee6b729bce9c3b871]Here's a perfect example[/url]
I have a few proposals that would relieve the endless frustration of the current loot system. Increase the overall drop rates by a percentage. Implement some kind of weighted leverage in the system that slightly favors one thing over another. Reintroduce weapon reforging. Then the loot system would be much more satisfying and desirable to deal with. Let's be honest though, in most cases when you luckily do get some loot, it's usually either dismantled or used as infusion almost instantly. The odds of getting an item with the exact perks you want is extremely unlikely to happen in your lifetime.
I'm only going to tolerate this game up until Overwatch is released, then I'm done with this game. If I do not get any satisfying loot that is worthwhile by then, I'm officially done with this game. I am a day one player with almost 165 days of play time, which I am ashamed of to say now. To this day, I have not received any outstanding loot. You can call me selfish and greedy, but it hurts me as a consumer to know that I have invested so much time into this rigged RNG-to-win slot machine-type game only to recieve zero payouts in the end.
So I'm done with your bullshit Bungie. Again, I have almost 165 days of play time and I have yet to become legend. I have yet to be rewarded something that was worth all the time I have invested into this game. I'm finally giving up at this point. Start treating your players with some honor and respect. Your slowly stripping my time and dignity from me and it's honestly hurting my feelings as a consumer. I'll soon be one of the many day one players to leave this game for good and for better.
Your move, Bungie.
Rant over.
[b]TL;DR:[/b] Please improve your overall loot system. Increase the drop rates in certain playlists. Introduce a mechanic within the loot system that ever so slightly favors those that perform better than others in each activity. Do something that truly, truly rewards players for their efforts. Otherwise reintroduce weapon reforging. At least do something to keep your players satisfied and happy.
[spoiler]You know your RNG sucks when you're 335 light but still getting 334 loot.
You know your RNG sucks when you get a Party Crasher with Rangefinder but it has Hand-Laid Stock.
You know your RNG sucks when you still haven't got an exotic engram after over 80 Three of Coins.
You know your RNG sucks when you get a legendary artifact from a legendary special weapon engram.
You know your RNG sucks when a player joins at the very end of the strike you're in and he/she gets the strike exclusive item.
Destiny's RNG be like, "Oh, you got the most kills and orbs generated in a single strike? Here, we'll give the other guy 3 Strange Coins for getting 7 kills and 1 orb generated."[/spoiler]
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4 RepliesThat is how they make money. The more time YOU invest into Destiny = More money for them. They intentionally give rewards to poor performance players because it will keep them in the game, and it makes them happy. Higher performance, such as us, do not get these as much, and we let it go through our minds that if we keep playing, we will get it. I've played an assload of Crucible, and still have not gotten a single decent Party Crasher. I've gotten two. Both are garbage, but I had to keep 1 because I deleted my Matadors when TTK came out. If reforging was a thing, and more expensive, people would love it, and wouldn't have to stress over trying to get a god roll. I can feel Activisions hands on this. They will milk every series of it's money and will do anything to do so. And this "RNG" is a small factor of it. If Activision never paired up with Bungie, Destiny would be such an amazing game. But it's sad that Destiny is just merely a shadow of what it could be now. I don't think Bungie can turn it around now. They already did the damage. They allowed 2 people to work on 6 months of content, for millions of players, (The Live Team), and they messed up Crucible so bad with the Rewards, SBMM, Connection, Meta, and all this. Though people complained about Y1, I would kill to go back to HoW. Destiny is just dipping back at one of it's lowest points. It's ashame, really.