Before you begin reading all of this, please do some research on "Game Theory" to further understand Destiny's loot system.
• https://en.m.wikipedia.org/wiki/Game_theory
• http://psychology.wikia.com/wiki/Game_theory
RNG stands for Random Number Generator. Randomness is not attainable by computer. Computers can only emulate randomness through generators, therefore it is not truly random. Destiny's loot system is based on a highly advanced algorithmic formula.
• http://engineering.mit.edu/ask/can-computer-generate-truly-random-number
In most algorithmic reward systems, players usually get a seed number that is imbedded into the game when they first install it. This seed number will predetermine your probable chances of end-game loot.
You would think a reward would feel rewarding, right? So, why does the loot system seem to favor players who perform poorly? I see it happen far too often. I've seen more players at the bottom of the end-game leaderboards get some of the best possible items you could think of rather than those who performed far better. It is such a rare and odd occurrence for a player that performed well to truly be rewarded for their efforts.
• [url=http://screenshotscontent-t2001.xboxlive.com/000901f3122fbaca-11993724-390c-47d5-a07a-79f6ae878cd7/Screenshot-Original.png?sv=2014-02-14&sr=c&sig=QYSqEzolNJcdDn8EcbFjCadebo%2FQE%2ByN%2Fkb%2B7aWsos4%3D&st=2016-05-15T23%3A44%3A20Z&se=2016-05-16T00%3A49%3A20Z&sp=r&__gda__=1463359760_39c45d115cf8065ee6b729bce9c3b871]Here's a perfect example[/url]
I have a few proposals that would relieve the endless frustration of the current loot system. Increase the overall drop rates by a percentage. Implement some kind of weighted leverage in the system that slightly favors one thing over another. Reintroduce weapon reforging. Then the loot system would be much more satisfying and desirable to deal with. Let's be honest though, in most cases when you luckily do get some loot, it's usually either dismantled or used as infusion almost instantly. The odds of getting an item with the exact perks you want is extremely unlikely to happen in your lifetime.
I'm only going to tolerate this game up until Overwatch is released, then I'm done with this game. If I do not get any satisfying loot that is worthwhile by then, I'm officially done with this game. I am a day one player with almost 165 days of play time, which I am ashamed of to say now. To this day, I have not received any outstanding loot. You can call me selfish and greedy, but it hurts me as a consumer to know that I have invested so much time into this rigged RNG-to-win slot machine-type game only to recieve zero payouts in the end.
So I'm done with your bullshit Bungie. Again, I have almost 165 days of play time and I have yet to become legend. I have yet to be rewarded something that was worth all the time I have invested into this game. I'm finally giving up at this point. Start treating your players with some honor and respect. Your slowly stripping my time and dignity from me and it's honestly hurting my feelings as a consumer. I'll soon be one of the many day one players to leave this game for good and for better.
Your move, Bungie.
Rant over.
[b]TL;DR:[/b] Please improve your overall loot system. Increase the drop rates in certain playlists. Introduce a mechanic within the loot system that ever so slightly favors those that perform better than others in each activity. Do something that truly, truly rewards players for their efforts. Otherwise reintroduce weapon reforging. At least do something to keep your players satisfied and happy.
[spoiler]You know your RNG sucks when you're 335 light but still getting 334 loot.
You know your RNG sucks when you get a Party Crasher with Rangefinder but it has Hand-Laid Stock.
You know your RNG sucks when you still haven't got an exotic engram after over 80 Three of Coins.
You know your RNG sucks when you get a legendary artifact from a legendary special weapon engram.
You know your RNG sucks when a player joins at the very end of the strike you're in and he/she gets the strike exclusive item.
Destiny's RNG be like, "Oh, you got the most kills and orbs generated in a single strike? Here, we'll give the other guy 3 Strange Coins for getting 7 kills and 1 orb generated."[/spoiler]
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6 RepliesIt's just a slightly rigged, colorful slot machine. That's been the reason that this game has such a following: People are addicted. Fun stopped somewhere and addiction took over for most people. They may not admit it or hell, they may not even know they're addicted. When you browse the forums and look at how people talk about the game you can clearly see that for a LOT of people it seems as though the game is a chore to be completed, not an escape like a traditional game. Now if i were on the business end of this and wanted to make money? That's exactly how i would've created the loot system as well. On the other hand there are ways to have fun AND not feel like the game is some weird job That's my opinion, no better/no worse than anyone else's. Have a good one and nice comic OP, i got a kick out of it!