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Discuss all things Destiny.
Edited by BNGHelp6: 4/15/2019 7:23:36 PM
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  • Edited by Redlantern2814: 4/27/2016 6:08:14 AM
    Warlocks can punch farther than I can shoot with my shotgun, and when I hit a sprint delay I have to press the button 6 times to be able to sprint again 6 TIMES bungie. Please just take it out of the game already, I'm so tired of throwing my invis smoke and wasting half the time I'm invisible in a sprint delay cause I just threw one, there's no reason to have it in the game and it's just stupid. You have been told this numerous times but continue to ignore it. Just like you ignore custom games, it's really messed up honestly that you don't even try to listen to the feedback. And don't even get me started on the high rate of fire low impact autos. No matter what I do I can't seem to get one and literally every single person in iron banner has one so my bad juju doesn't even stand a chance. Not to mention handcannons that can barely even win a straight up gunfight whilst hitting every shot as a critical. Meanwhile mida is in the sweet spot of being strong but not OP and I can't get one of those either. With the guns the way they are might as well not even play crucible until I get either a doctrine, Arminius, or mida. Cause as long as someone in the match has one your shit out of luck with anything not considered meta.I understand the game can't be actually balanced because of the abilities but at least the guns can. Make time to kill the same on every gun, cause that's honestly the way it should be. But instead your more worried about who's gonna be the next community focus and nerfing strikers which have been balanced since the game launched. People complain about night stalkers but the only thing that makes playing this subclass worth it is shade step, the grenades suck, however smoke is a bit OP with envenomed. People say wombo is one hit KO but so are sticky nades and wombs takes both your melee and grenade charges. Honestly the perk that makes grenade and smoke effects last longer should work with invis seeing as how its a smoke effect but it doesn't. And these poor poor arcbladers and defenders getting the short end of the stick. Sun breaker should only throw three hammers but everything else should be how it was when Ttk launched with them, except each hammer should do more damage. And do you just not care about how OP the firebolt nades are? And storm trance can kill me from 40 feet away through walls, so do you really think they deserve kills on nearby guardians just for popping their super? Cause that practically makes it a fist of havoc combined with a blade dancer that that can kill you without touching you. And why don't arrows that hit direct on someone tether immediately? I can hit someone with the quiver arrow and they can get away before being tethered, how is that fair? Also the first curse took me more time to get than any other exotic, so it should be able to criticle two shot EVERY ONE with how slow it is. But it rarely can. I don't mind one weapon type being on top (pulse rifles) but how are they expected to do well when all you need is a certain type of auto rifle to be nearly unbeatable with minimal skill. It's just ridiculous. Any one pulse rifle can beat the other, but a doctrine can kill from full health with a 1/5 of their clip, meanwhile you can't even try to aim while under fire from one, I get hit by 3 bullets and I'm near dead, with a gun that can shoot that fast you should know that's ridiculous. I know you can see the stats so why didn't it get nerfed harder? Meanwhile every single other auto in the game is completely shit in comparison. Why can't I do well with my Monte Carlo like that seeing as how doctrine is a legendary that beats out the best exotics in the game without trying. I know balance is hard but really?

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