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Edited by Skaianet: 4/16/2016 11:59:13 PM
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Dark Souls 3 Beginner's Guide to Builds

The Guide will primarily be covering the stats governing each build, not the gear. Mainly because I am a firm believer in gear being all about personal preference. While there are items that are objectively Better than other items, this is the same game series that people can beat in under 2 hours with a broken straight sword. So with out further disclaimers let's move on to the guide. The only way to have an effective build is to prioritize a stats, not be a jack of all trades. So for your first ever play through you should only level up 3-5 stats. The stats are as follows Vigor- Increases your maximum health Attunment- Increases your number of Spell Slots as well as your maximum amount of FP and Casting Speed. Vitality- Increases your maximum Equip Load Endurance- Increases your Maximum amount of Stamina. Dexterity- Increases your damage with Fast Weapons, as well as your casting speed, and reduces fall damage. Strength- Increase Damage with heavy weapons and the like. Intelligence- Increases the Effectiveness of Sorceries, Some Dark Magic, and Some Pyromancies Faith- Increases the Effectiveness of Miracles, Some Dark Magic, and some Pyromancies. Luck- Increases various elemental damage resistances, item drop rates, and some weapons Scale with Luck. Below are some builds with stats listed in level of priority. Melee: Strength build Vigor, Strength, Endurance, Vitality Starting Class: Knight, Warrior, Cleric, or Deprived Dex Build Vigor, Dex, Endurance, Vitality Starting Class: Mercenary, Assassin, Herald, or Deprived Quality build Vigor, Strength & Dex, Endurance, Vitality Starting Class: Knight, Warrior, Cleric, Mercenary, Assassin, Herald or Deprived Luck build(yes there are luck scaling weapons) Vigor, Luck, Endurance, Vitality Starting Class: Thief, Warrior, or Deprived. Magic: Sorcery: Vigor, Intelligence, Attunment, Endurance Starting Class: Sorcerer, Assassin, Mercenary, or Deprived. Miracles: Vigor, Faith, Attunment, Endurance Starting Class: Cleric, Herald, Warrior, or Deprived. Pyromancy: Vigor, Dex, Attunment, Endurance. (Pyromancy damage is primarily increased by leveling up your Pyromancy flame with upgrade materials, how ever Pyromancy spells can still scale off of Intelligence and faith as well) Starting class: Pyromancer, Sorcerer, Cleric, Herald, Assassin, or Deprived Dark Magic: Vigor, Int & Faith, Attunment, Endurance. Starting Class: Pyromancer, Sorcerer, Cleric, Herald, Assassin, or Deprived Fellow Souls Veterans Feel free to add to this post in any way you see fit. And help out down below. Edit: Weapon Scaling and Infusion. All weapons have a character stat that they scale with the best, scaling is when your character attributes increases the damage of your weapon. The higher the scaling rank the more of a bonus you get. The Ranks are as follows. S- Highest Rank, Weapon scales extremely well with the stat in question. A- Second Highest Rank B- Third Highest Rank C- Third Lowest Rank D- Second Lowest Rank E- Lowest Rank, weapon scales horribly with the stat in question. In order to improve a weapon's base damage and scaling you can either infuse it or reinforce it. Reinforcing your weapon is the simplest way of increasing its damage and scaling, the maximum number of times you can reinforce normal weapons is 10. Special weapons can only reinforced 5 times. To reinforce a weapon you'll need larger and larger pieces of Titanite. (Shard, Large Shard, Chunk, Slab) Infusion is another story entirely. Infusion requires gems, each gem changes the base attributes of a weapon. Don't worry you can undo infusion and you can both reinforce and infuse a weapon. However a weapon can only have one type of infusion active at any time. Gems are as follows Shivering Stone- Removes infusion Refined Gem- Balances Str&Dex Scaling, reduces Base Damage. Raw Gem- Removes all scaling, increases Base damage. Fire Gem- Removes all scaling, decreases base damage, adds Fire Damage. Heavy Gem- Increases Strength Scaling, decreases Base Damage. Sharp Gem- Increases Dexterity Scaling, decreases Base Damage. Poison Gem- Removes all scaling, decreases Base Damage, adds Poison Damage. Crystal Gem- Removes Str&Dex Scaling, Adds Intelligence Scaling, Adds Magic Damage, decreases Base Damage. Blessed Gem- Removes Str&Dex Scaling, Adds Faith Scaling, adds Health Recovery, decreases Base Damage. Deep Gem- Removes all Scaling, Decreases Base Damage, adds Dark damage. Dark Gem- Removes Str&Dex Scaling, adds Faith&Int Scaling, adds Dark Damage, decreases Base Damage. Blood Gem- Removes all scaling, adds Bleed Damage, Decreases Base Damage. Hollow Gem- Removes most Scalings, adds Luck Scaling, gain more Luck while Hollow, decreases Base Damage. As a disclaimer I will that the base damage reduction for infusion is not noticeable if your weapon scales well off of your stats well. In fact often times you do far more damage with an infused weapon than a non infused weapon. And the Most important thing you need to know is to Praise the Mother-blam!-ing Sun \[T]/ [spoiler]also git gud[/spoiler]
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  • Yo no status effect builds? Alright kiddos there are rare and extremely cheesy builds designed to inflict status effects. Bleed deals a percentage of damage to the target base health. Poison deals slow damage over time, and by slow I mean Sloooooooooow. If you're a try hard you can try to make a frostbite build which lowers the targets absorption and stamina recovery. If you want the best out of a status effect build get a hollow standard weapon with an inherent status effect. Then get 99 hollowing from yoel of londor and a high luck stat (45). The hollowing gem gives extra luck and luck increases the speed of status effect build up.

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    • Still trending I see!

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    • For later

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    • Dex/fth build ftw

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      • Mostly running a Dexterity build, with a Raw Astora Sword.

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      • I hope you all have gotten what you needed from this

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      • Fume Ultra Greatsword all the way

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        • Tongue but hole

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        • Edited by Chef Boyardank: 4/17/2016 10:56:48 PM
          So what you're saying is...[spoiler]git gud[/spoiler]

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          • Edited by chaosguy777: 4/17/2016 11:10:46 PM
            Please let this thread die... bumping is against the rules Edit 1: i didnt expect this to get bumped soo much please stop everyone!! Edit 2: wow 18 bump replies!? Please guys dont go to 30 bumps i beg you

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            • Edited by gethyn007: 4/17/2016 9:00:15 PM
              Y'know, I had it all planned out, been reading whatever shreds of info I could find on builds and weaps for DS3, and really, really wanted a hybrid build - that's what I always ended up liking the best in previous souls games - but I'm seriously starting to question it. I also wanted to use the Claymore again, because it was always my fav in previous souls games, but it just wasn't clicking for me either - maybe it's the speed vs the faster pacing of the game, I dunno. But yeah, it's now looking like a straight sword, like dark sword or irythill is just way better, especially with a shield. I started investing mainly in faith and stated playing around with miracles and pyromancies, and while they may be kinda sorta fun to have, I just haven't seen where they're really all that effective or necessary. It seems like the investment would just be way too high in order to get anything out of it, which means hybrid builds just aren't all that great so far in DS3 as they were in previous souls games, unless I'm missing something. It seems like the best 'bang for the buck' is to either go straight melee or straight caster. Kind of unfortunate, because I've always loved the play style and variety in playing hybrids. Any thoughts on this or any particular spells or builds that make it worth it to go hybrid or are there actually any hybrid builds that are as effective as non-hybrid builds?

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              • I'm putting all my stats in vigor, endurance, strength, and a few in dex (just in case I need to be able to wield a high end weapon that I may or may not find at some point). I'm currently using the butchers knife at +3 with an A scaling in strength. I think this will be my weapon for the rest of the game unless something with an S scaling and better base damage comes along. No points in vitality, I just remove armor as needed. Currently not wearing gauntlets or a helm. Don't use a shield much either as I prefer to two hand my weapon for extra damage.

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              • I think thief should go under Dex build but it's your guide:)

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              • Thanks for this mate, picking up the game rn and this will really make it easier.

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              • Edited by Veration: 4/17/2016 9:47:22 AM
                Thank you so much! This is exactly what I needed. DS3 is my first Souls game, I just started off with the generic Knight because the other stuff looked complicated and poured my stats into Strength because I didn't know what the others boosted :/

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                • Fk u in jack of all trades mundane right off the bat [spoiler]help me[/spoiler]

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                  • Played only a tiny (extremely tiny) chunk of Dark Souls 1 and a small chunk of Bloodborne (all at friend's houses), so this is technically my first Souls game. Going for somewhat of a quality (or strength) build as you described here. Been getting my butt kicked a bit but I'm still heavily enjoying it. Just beat the second boss, so I'm making some progress.

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                  • add dex to the strength build since most heavy weapons need dex

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                    • I'm just gonna do the same build I did in the past souls games

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                      • So far I unlocked the fire shine and killed tht crazy katana wielding bastard (rushed him off of the cliff...Killing myself aswell) But I think im stuck until my game finishes downloading, because I can't travel from the shine. At least I think im stuck :/ [spoiler]only other option I found was tht ice beast path, but tht warning is legit. Turn around I shall.[/spoiler]

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                        • I have a much simpler guide to becoming the ultimate war machine in Dark Souls [spoiler] git gud [/spoiler]

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                        • Now whenever someone makes a build planner that'd be good so I can start making cosplay builds (So many opportunities for different build play styles)

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                        • I've heard of cosplay builds, what are they?

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                          • Downloading Dark Souls 3 now! I've nvr played a Soulsbourne game before so it'll be quite the experience. I didn't read your tips because I wasn't sure if there'd be spoilers or not. I wanna experience it blind, although if there's some cool stuff tht won't ruin any of the gameplay for me I'd be interested. Otherwise I've got my self a one way ticket on the struggle bus!

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                            • I have just updated my post with even more information. I hope this helps!!

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                            • First playthroughs on every game should be quality builds. 1) Reallocation of levels means you can go back and respec once you've learned which weapons you want to main. 2) you never know what weapons you'll enjoy the most. I came in expecting to main Longsword but the I found the Old Wolf Curved Greatsword and this thing is a beast. 2) Quality builds are generally better. Especially considering how trash int builds are as of right now.

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