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#feedback

Edited by ill skillz: 4/4/2016 6:01:33 PM
11

BUFF HANDCANNONS

We all know last meta a few exotics hand guns dominated the hand gun / pvp scene. The rest of the legendaries and handguns were nerfed as a collective group. Anyone who tried to do the original first curse bounty (five bullet mags) with that god awful accuracy knows that this nerf has carried forward. Although slightly better I still have nightmares about trying to "land" that seventh head shot - Well aimed shots just "phantom missed" and A LOT. Anyway the range is fine but the accuracy cone is a little a little to steep. The range nerf was acceptable but missing bullets after mid range takes away the fun of one of the most unique weapon classes in destiny. Not only underlined in crucible but for raids and strikes. GIVE more reserve rounds for handgun class in general for pve - 100-110 will be sufficient. Leave thoughts and comments below! Mature is better ;o)

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  • I agree 100%. I have been a HC user since day one and still just can't stay way from them. I have somewhat enjoyed Finalla's Peril, Eyesluna and First Curse but they pale in comparison to The Fulcrum, Red Hand, Timur's Lash and Lord High Fixer of old. At no point were HC meta...maybe Last Word and Thorn but there was never an overwhelming number of players using legendary HC (like people using MIDA right now). The range is fine I believe but the "cone" is awful. If we are talking about realistic mechanics, then HC should be close to low mid range. They should also be the hardest hitting primaries for sure. Also just to clarify, (to some posts below not you OP) it's sidearm not hand guns. I understand why some folks refer to them as this but to avoid confusion we should use the term given to them. Hand cannon= Imago Loop Sidearm= Iron Wreath

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