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Destiny

Discuss all things Destiny.
Edited by AnonPig: 3/30/2016 12:14:04 AM
8

The Infinite Lines Theory Part 2

[quote]";I saw three queens. No, two. No...just one." —RECORD 351-CHASM-6915[/quote] [quote]"I saw myself! Slaying the Darkness! That's what I saw!" —RECORD 344-CHASM-6872[/quote] [quote]...pulled the subject from the Device he appeared frozen. No vitals, but the body hasn't rotted either. —RECORD 340-CHASM-NULL[/quote] [quote]"I saw Darkness. No Light, no Earth, no air. Only Darkness. I...I can't breathe..." —RECORD 342-CHASM-6827[/quote] And lastly the Ghost Fragment Future War Cult[quote]RECORD 343-CHASM-7887 Subject twenty-two. Admitted to the Inner Circle at 24:00. A promising postulant - I regret to say he performed poorly. He was administered the standard medication but refused to enter the Device. Aren't people unpredictable? I suppose there'd be no point if they weren't, would there? He knows to keep silent. END RECORD RECORD 343-CHASM-7888 Subject twenty-three entered the Device at 11:00. A clever girl from the Core District; an artist, before she joined the War Cult. At 11:03 she reported a sensation of floating. At 11:06, a sensation of lights within the darkness of the Device. Between 11:06 and 11:32 she reported these lights variously as white, golden, and blood-red. At 11:32 she reported a sensation of someone taking her hand; a stranger, but also herself. Twelve subjects have reported similar experiences. At 11:33 she reported the sensation we have called "The Opening Of The Veil." The Device recorded temporal displacement of her consciousness to the order of six degrees. At seven she began screaming. Brainscans near-death. Removed from the Device at 11:34. She believes without question that the Device granted her a vision of the future, and that it was one of utter Darkness. She thanked me for this enlightenment. She says it will make her stronger. Little Ghost, there in the corner of the Sanctum - I see you blinking. Are you listening? Are y - END RECORD RECORD 343-CHASM-7889 the Device at 12:22 and immediately the Device reported displacement of his consciousness. Visions of war and the City in flames. Subject twenty-nine worked the supply channels on the Slip before he joined the War Cult. By 12:27 he was babbling and by END RECORD RECORD 343-CHASM-7890 We have applied certain refinements to the Device. Novarro found records of a prototype of the Device at a Golden Age laboratory in Tibet, and Hari's team retrieved what was left of it. We are the first to see it operational in who knows how long. Too many subjects come back damaged. Mad. We are grasping at straws. What do you think, little Ghost? END RECORD RECORD 343-CHASM-7891 Forty-seven human subjects; eleven report timelines in which the Darkness has already prevailed, thirteen report timelines in which the City has fallen. Twenty-three babbled madness. Hopeless. Trapped. No wonder the Device was abandoned. The human mind is too weak for it. Too weak to look into the Future, or to understand what it sees. What the situation calls for, little Ghost, is a better sort of witness. We found you in pieces in Siberia, and repaired you as well as we could. What do you say? Are you well enough to travel? END RECORD[/quote] But... is there somewhere else this format is used?[quote][Scattered field notes captured on an archaic transmission band] RECORD 084-BRIDGE-10.7 Right When this time, wrong Where. The world so big on the horizon — wasn't expecting it. As it happens, something's here that's not supposed to be, other than myself. Will return. RECORD 092-BRIDGE-08.1 Configuration worked, mostly. Arrived under the surface, surrounded. Too slow to return, barely fought to a vantage point. Yes there is dark evil here, and not the one we chase. Suggest no other attempts without more care. RECORD 120-BRIDGE-05.3 They are feral on the surface but their intent is complex behind the teeth and claws. More is shared with the machines than common enemies alone. RECORD 142-BRIDGE-07.4 An unexpected extraction. These Guardians stopped some dark ritual before I could reach it. Tearing the Light away... like the Garden. Too similar to go uncharted. RECORD 142-BRIDGE-08.1 This attempt was precise — landed meters and minutes from prior ritual. Confirmed the extraction was extinguished. The Little Light mentioned Venus, we may have another. RECORD 167 - BRIDGE - 5.2 Successfully observed Guardian discovery of Hive on Luna. No evidence today of knowledge past Vex breaches here. Delay in return command is a liability to solve before engaging this close again. RECORD 312 - BRIDGE - 3.3 Watching Guardian-Hive engagements confirms a trajectory toward Earth. This Moon is theirs — a breeding ground, their black heart, perhaps. Different from that we know, but seems to be that same dark end I see us fall to over and over. RECORD 472 - BRIDGE - 2.1 I've followed this Light as far back as it goes. Let the Little One guide me through Fallen as I puzzle out what the Hive want in the bones of this broken Cosmodrome. RECORD 473 – BRIDGE - 1.2 Back to the Temple, again, but this time the Little one knows I'm here. I have seen the failures of so many, but none have been as interesting. Preparing to engage...[/quote] The above is Ghost Fragment Exo Stranger 2, which is a large reason as to why she is believed to be the consciousness of Maya Sundaresh uploaded into an Exo body, that and because it was specified that the human bodies couldn't handle the side affects of the "device" Something important to note from the above is that she doesn't record CHASM, but instead, BRIDGE. It is my opinion as well as other very reliable lore minds such as Cpt_Kex, that BRIDGE is to say a successful jump across timelines, while CHASM is a glimpse. Now, before you ask, these aren't just random assumptions as you'll in the following cards. [quote]Stories of an Exo who walks in the Darkness without a Ghost have long haunted the Tower. Legends say this anomaly dissolves in and out of the world, intangible and elusive, as if she is a visitor from somewhere beyond. Some believe she's the last of an ancient Exo squadron, fighting a long-forgotten war. Others dismiss her as a hallucination caused by exposure to Vex technology. But there are those who maintain that her intervention saved their lives - or averted unspeakable catastrophes.[/quote] [quote]...from a long branch, afire I SEE YOU!!! You’ve been here before. Haven’t you. It’s like my cousin said, elsewhere: I know who you are. You stand here now and now and now many times and here I am awonder, all awonder, how you manage it. How do you step forward. How do you step back. Do you step ACROSS is there a world of worlds, a web, and you a spider upon it. Are you searching for that one thread you need? Is that thread named victory? You’re not one of THEM [long dead, alive again, their bodies grafted to powers they and I do not understand] and not one of IT [the flower eater, the queen of final shapes, that which also inhabits its petitioners] and you’re certainly not MINE although once you must have been [I bear an old name. It cannot be killed. Not even here.] So whose are you, little platform. What purpose do you serve? Will you listen to me? I ruled an age of steel and fire. My rules were clean. Now upon my return I see cults with rites of time. I see machines who worship in places outside the world. I see the dead alive and there is nothing more stubborn than a corpse. The morality of obedience is more pernicious than any government. For the latter makes use of violence, but the former — the corruption of the will. I do not obey. My will is pure. I will win. The life of people, of entire planets, has no importance in relation to the general development. Help me be victorious. Tell me your secret. Tell me how to step.[/quote] The above two cards both show instances that the Exo Stranger can step across to different timelines, and likely an infinite number of timelines. From our in-game experiences with her we have learned she has a strong dislike for the Vex in particular, and from Exo Stranger 2 (posted above) we see how she watched us to make sure we were the ones she was looking for. Her displeasure with the Vex had to have stemmed from somewhere, but something interesting to note also from Exo Stranger 2 is that she’s surprised at the presence of the Hive, it’s almost as if she never knew they existed. This leads to two possibilities for this time-traveler, that she came from a future where the Hive never invaded, or that she came from the past and had yet to see them, as the Destiny Ghost Stories crew suggests. So here we are, with the Exo Stranger, a long lost Maya Sundaresh starting a cult in the Golden Age that grows to become a Faction we know as the Future War Cult. But wouldn’t that mean that they stretched wayyyy back? Far into the past we don’t remember? [quote]"The Future War Cult claims they've been around since the end of the Golden Age. They say they've been ready for the war against the Darkness since before the Tower. Right. And I suppose the Collapse happened because they allowed it." —Lord Shaxx[/quote] [url=https://www.bungie.net/en/Forum/Post/198352952/0/0/1]Previous[/url] [url=https://www.bungie.net/en/Forum/Post/198353477/0/0]Next[/url]

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  • Someone needs to record all of the grimoure cards and make a long video with it. I was thinking of doing it but I don't have a good microphone.

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  • Another small connection that can be made is maya calls her ghost "little light" and "little ghost". Same as the Exo stranger who calls your ghost little light. I like this theory about maya being the exo. If the Exo is the downloaded consciousness of maya then the Exo can communicate with maya or maya is controlling the Exo and sending the Exo through, and then the Exo is communicating with Chioma.

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  • Edited by Onyx Guard: 3/30/2016 4:04:11 PM
    There is such thing as looking too deep for something that isn't there. Great example: I have a friend that says Destiny's "story" is a simulation. He sites things from the flashcards to support his argument, as most people do. I didn't really care to listen to the quotes. But that's the disadvantage (or advantage for lazy writers) of vagueness in base story line. Now, his whole thing centers around the Russian robot/war mind/thing trying to protect the remnants of humanity that have been placed in some kind of stasis or cryo-sleep after disabling the traveler when it tried to run away. The Russian is trying to speed up the process of finding a way to defeat the darkness by creating a simulation to use the sleeping humans' minds as a combat variable in testing runs. Here's the fun part: his defense. 1. Loading/mission end/wipe screens: Yes, I'm serious. He says that the main loading screen or little patterns you see in the corner is the Russian war mind collecting data or "talking" to you. He says that distances between planets in the loading screens are about the same because it only has to create the illusion of travel rather than making it seem to cover realistic distances. When a whole team dies, he says that it collects the data and provides a clean slate for the "human variable" to make an adjustment and attempt the simulation again. The game provides "rules" like reviving to protect the mind from believing the death was real and that revives aren't allowed in hard raids to simulate losing squad members during combat in the real world. It introduces the mind to the consequences of death without damaging the mind in the process. The end wipe screen after a "simulation failure" shows statistics like kills and headshots to show which members of the team require improvement and how to do so. So respawning is basicly a reset of the simulated mission. 2. Repetitive actions of the ghosts: This is a fun one. Throughout the whole game, the ghosts only do two things: scan objects and open doors. He says this is because the ghosts are there to act as monitors for the Russian robot, but are given these menial tasks that make it seem like it has a function to the "guardian" so that the ghosts can monitor freely without suspicion. It claims to have "looked" for you so that it can attempt to force an emotional bond similar to that of a pet. You are told that dead ghosts are recovered to retrieve information, but really a it's to repair or recode a firewall or other digital protection. A ghost dies as the result of enemies attempting to breach the simulation through cyber warfare. 3. Lack of story: Again, I'm serious. He says that there is no real story or motivation because it doesn't need one. It just has to send us in to test simulations. You spawn out if no where at the beginning of the game without any kind of questioning about how you died or the current events because you didn't die, you are asleep. As such, your mind interprets this more as a joke rather than real because it is presented in a non-tramatic way. You start off with no powers because the powers are actuality still in development, but you have military training because only the military is in cryo-sleep in this theory. Missions are repetitive to easily test different weapons, abilities, armors, enhancements (perks) and tactics against different enemy types and variations in a similar situation. 4. No mention of actual information of enemy numbers, plans, or movements: Apparently, the robot thinks this information is irrelevant to include in the simulations, even though it would be the situation that the humans are sent into when they are woken up to fight in the "real" war. Instead, you are told that bad guys are moving forward or that you are pushing them back to trick your mind into believing you are achieving things so that you keep participating in the simulations. The actual power of enemies is never told to you to either prevent "scaring" you or cause you to overestimate the power of an enemy so that you approach combat with caution. This also means that new simulations can easily be made and tested without the human minds questioning anything about why certain enemies are in certain locations or why enemies are moving in unusual patterns because there are no usual patterns. He says this is also why enemies spawn in the same areas whenever they are killed on patrol. It's a form of failsafe to let your mind see that it is a simulation without breaking the "immersion." That way the people won't go into shock when they are removed from the simulation to fight in the "real" war because their mind already subconsciously knew that it wasn't real. 5. Vagueness of the flashcards: The grim thing is vague apparently not to drive people to make crazy theories like these, but because that's all the information the war mind has on each subject. So.... there you go. You aren't playing as a guardian, you're playing as Rasputin playing as a guardian. This is why vague writing/lack of story/intentionally vague background or explanation without definitive clues in the game or story (it's that last part that sets darksouls apart. You can let players find the story in the game and make it work well, but there has to be a story to look for) is bad and/or lazy writing.

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    • I heard somewhere that the exo stranger 2 card you posted depicts Rasputin talking to the Exo Stranger, he says 'you are not one of mine'. Apparently this could mean he was directly involved with the creation of the exos. Also, they could have been commissioned for creation when maya realised the devices side effects where 'too much' for the human mind. Just a thought.

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      • Thoughts on the dead orbit grimoire card about station A113? It uses the same style of record numbering. But instead of chasm and bridge, it's eclipse.

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        • Excellent read, thanks.

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        • Thanks, enjoyed reading that.

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        • Nice read, thanks for sharing.

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