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#feedback

3/26/2016 12:58:08 AM
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Mvx
Mvx

Bungie please read

PLEASE READ! THIS POST COULD SAVE DESTINY COPY AND PASTE THIS AND POST IT TO GET BUNGIES ATTENTION. Bungie, please just consider what you're about to read. PvE Both raids, Vault of Glass and Crotas End are brought back with updated gear drops, and added challenge modes for guaranteed 335 gear. All year 1 strikes brought to year 2 All year 1 exotics brought to year 2 (maybe alternated perks) Vault of glass and Crotas End primaries don't have elemental damage Updated perks on the VoG and CE armour Maybe even some new raid specific emblems and shaders What we have to remember is that its PvP that is keeping this game alive atm, so it should be an important aspect. PvP New game modes added - 4v4, and Skilled based 6v6/3v3 Connection/Matchmaking (I am aware this is easier said than done) Red bars match red bars Yellow bars match yellow bars Green bars match green bars If for example a team of 3 green bars match another team of green bars, and one of them starts lagging (red bar), they will get an alert saying they have 90 seconds to fix their connection, if they fail, they get error code 'welcome to the new destiny mothafuka' Weapon Balancing Auto rifles Suros Regime archetype - Fine how it is currently Monte Carlo Archetype - Fine how it is now Necrochasm Archetype - Damage nerf by -2 Damage, less flinch when shot by this type. Scout rifles All archetypes are fine how they are now (Don't worry ill get onto Mida in a minute) Pulse Rifles The Messenger archetypes - 36 headshot 24 bodyshot Bad Juju archetypes - 26 headshot, 15 bodyshot Grasp of Malok archetypes - 23 headshot, 12 bodyshot Hand cannons All archetype damage is fine currently All hand cannons get slight range buffs All hand cannons get better hit registration Snipers All archetypes are fine for headshot damage All archetypes take 3-4 bodyshots to kill a guardian If you are shot whilst aiming down sights with a sniper, you are automatically aimed out. Snipers now have an increased magazine size Shotguns Everything is fine with shotguns how they are now Faster weapon swap speed when swapping to a shotgun Fusion rifles Better hip fire accuracy Better hit registration Sidearms Fine how they are now Rockets and Machine Guns Fine how they are now Special and Heavy ammo The special ammo spawns are fine now Heavy ammo WILL NOT spawn in ANY 4v4/3v3 or FFA game modes. Iron banner and other 6v6 however... Heavy spawns in once, mid game. Rockets (without ammo upgrades) 1 rocket Rockets (with ammo upgrade) 2 rockets Rockets (with exotic rocket launchers and ammo upgrades) 3 rockets Machine Gun (without ammo upgrade) 20% of maximum ammo capacity Machine Gun (with ammo upgrade) 35% of maximum ammo capacity Machine Gun (with exotic machine gun and ammo upgrade) 40% of maximum ammo capacity Guardians must have the exotic heavy equipped at the before the game starts and until heavy spawns in order to get full ammo. Exotics The Last Word -Hip fire damage buff -Better hit registration -slight range buff Thorn -Damage over time is canceled if the guardian that applied it to you is killed Hawkmoon -slight range buff Mida Multi Tool -Removed High Calibre Rounds -Less aim assist Vex Mythoclast -Better hit registration Lord of Wolves -slightly increased range Dregs Promise -Better hit registration -slight range increase Subclass Changes Blink - slight buff with weapon recovery speed after a blink Slight buff in blink recovery and blink teleportation speed What you need to remember, is that blink should be like it was in year1, because it was quickdraw that made blink OP, blink will just be good now, not OP, but not bad. Easy enough to counter with skill, but good enough to use and make plays. All sticky grenades (flux, fusion, magnetic, tripmine) do less damage if the guardian that threw it is dead whilst the grenade explodes, preventing annoying unskilled trades Warlock Stormcaller melee perk 'amplitude' is replaced with another perk, because that shit is OP lets be honest Sunsinger burn damage over time is canceled when the sunsinger that applied it to you is killed (applies to firebolt and scorch) Voidwalker axion bolt moves at a much higher speed, but can be shot down Titan Lifts 'increased control' is fixed so titans can't move at 100mph with no agility (basically no more titan skating, sorry goobriel) Catapult will perform like blink, but without a teleport like motion, just a quick burst jump Hammer of Sol projectiles gain increased movement speed and hit registration, and slight bigger blast radius Juggernaut is canceled when you jump Hunter Shadestep can no longer make axion bolts lose their tracking, also more visible to see the hunter whilst he/she is mid shadestep, increased shadestep cool down time, shadestep must be timed perfectly to avoid firebolts and arcbolts etc. Shadowshot now tethers and cancels supers instantly, if target is hit with the arrow Tether no longer goes through walls and around corners and stuff Blink strikes 'backstab' only 1 hits if you stab the target in the back... Arc Blade gains better hit registration, increased agility whilst in arc blade Replaced quickdraw in bladedancer with another perk (basically removed quickdraw) All exotic armour now changes colour with your shader PLEASE CONSIDER THIS BUNGIE, IT WILL SAVE YOUR GAME it'll also give you a few months to create some new DLC please [b][/b] Also, custom games would be nice Xbox: Devoutiy

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