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originally posted in: Taken Titan Subclass
3/19/2016 3:09:52 AM
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Sounds way too overpowered. Unfortunately, you have to keep PvP in mind when designing weapons and subclasses
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  • Perhaps. I have no experience with the subject. But what do you think is overpowered? Maybe I could think of new ideas.

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  • The speed nerf and buff in the super is way too drastic. There's no way anyone would survive being the victim to that. Also, the melee's knockback lasts too long. If you landed a hit on someone, it's practically impossible you wouldn't be able to finish them in 2 seconds, especially since they'd practically be paralyzed.

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  • Edited by SwordOwl: 3/19/2016 3:31:47 AM
    Good Feedback. Okay instead of a locked animation, what about a simple repel that would launch nearby enemies outward and upward? And What if the stomp melee ability did not require a target like most other melees, but instead would be used like a nightstalker smoke grenade or gunslingers knife where it could be used anytime as long as you are on the ground? Also the radius wouldn't be very wide (about the size of a Storm Fist Discharge). That would require the Titan to aim the ability and make sure not to waste it.

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  • If you make the ability simply repel them, having the melee lock on like a normal melee would be fine. I like the idea, similar to the Warlock's solar wind ability, but the original concept was too OP. The super is still too powerful for Crucible.

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  • Alright I see where you're coming from. The purpose i had in mind for the melee was an ability to knock the footing out from udder an enemy. It could keeps swarming mobs away momentarily in PvE and be used to dislodge a shotgunner from around the corner they are waiting behind. As for the super. The idea was for the titan to create a setting were he had the advantage in an area that he dictates. Like the Ward of Dawn except instead of defensive armor and damage buffs, this would amplify speed of allies and decrease that of enemies. It is also supposed to work as an mobile aura that surrounds the titan rather than a stationary object.

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  • I like the idea for the melee, maybe it shouldn't have to lock on. But the super is [i]still[/i] way too OP. Even before I knew it followed the Titan. With a 66% speed debuff, and the Titan relieving a 200% speed buff, you wouldn't even have enough time to turn and look at him before he just sprints up and double punches you. You couldn't run away if you saw it coming towards you either, since he's 2x faster than you.

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  • Yes but this super would be susceptible to ranged fire as it does nothing to shield outside fire.

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