I mean I'm not saying MLG competitive or anything like that.
As long there's a following of players that take something seriously then really anything can be considered as competitive.
If destiny was really to become a competitive game though the rules would have to go so much more in-depth. There would be a looooot of restrictions.
The biggest factor I see that's holding destiny back is luck. As long as perk rolls can make two completely different armor pieces or weapons out of the same gun or part, there will be no balance.
You need balance not restrictions. Telling players that they have to hold back in something so that someone else can go to their full potential with an already existing advantage isn't balance, it's punishing a player for wanting to play the way they want to. For example, not allowing a titan to max out armor so that all sniper rifles can headshot them but allowing hunters to cloak and Warlocks to use the burning effect on the melee that already gives them a shield punishes the titan. Not allowing a warlock to use that burn but allowing a hunter to use backstab and titans to shoulder charge punishes the warlock. I have never seen a "rule" or regulation that doesn't give the hunter class an advantage. Maybe one is out there, but I haven't seen it.
The classes are meant to fill a role, but don't. They are too similar to do so, yet people still insist on them being brought closer together while remaining different. This will always cause imbalance as one class will always have abilities superior to the others and one will have abilities that can never match up to the others. That's the difficulty of balancing role based combat when all classes are the same base with different powers slapped on.
My opinion: if you want balance, stop trying to buff and nerf abilities based on comparisons to other classes. It won't work. Let them be unique.
If you want a good example of this, look at Fall of Cybertron.
Four classes, each unique, yet combat between them is balanced.
Scouts: fast and small, this class is great for hit and run attacks or sneaking around. Weapon choices range between sniper rifle, shotgun, and two rifles. They have the ability to either cloak or use an emp/flashbang grenade.
Destroyer: support role character. Not as fast as a scout, normally turning into cargo transports or transfer trucks. Uses high powered, normally aoe weapons but is limited by ammo and can't take a lot of damage. This class creates a one way shield to protect allies and is difficult to use without teammates to help you.
Scientist: this class can fly by turning into jets and helicopters. Another support class, this unit can act either as a medic to heal allies or generate a sentry turret to support allies or distract enemies (turret can even be alerted to deal more damage but die more quickly, operate without a timer to cut off an area, or slow and hold enemies while showing their position to your teammates). Weapons generally emphasis long range with a burst rifle, automatic rifle, saw gun, and a pistol that highlights an enemy for all teammates to see.
Titans: the largest class with the most health, titans are tanks, literally. With short ranged, high powered weapons like vampiric heavy shotguns and double barreled chain guns, this class is better suited to a front line support gunning when accompanied by a medic scientist. This class has the ability to become a spinning melee machine or something else (Normality ran medic so I don't remember. I did admire anyone that could use this class effectively though).
All of that said, I feel it would be a step in the right direction to unleash the destiny classes to be unique from one another rather than restrict them and punish diversity in favor of a level playing field which can not exist in a class based game. Let people fit the role they want to fit in and you'd be surprised at the balance that will follow.
Be careful with what you consider to be the requirements for a "competitive" game or event. Thinking like that almost made tiddlywinks into an Olympic sport.
Edit: titans can also deploy a handheld shield and destroyers can also do a hover slam.
That's really what I meant by restrictions.
The different classes are what make destiny so amazing to me. It's always been one of my favorite things about this game, especially since the new subclasses arrived. All 3 are fantastic.
I'm not interested in telling certain players they can't use perks on their subclass trees...
There are some things that I don't think are fair, like Juggernaut on Striker..the fact it's immunity, & not DR i find to be extremely cheap, but I wouldn't ban it. Because that's just an advantage of using a Titan, you're stuck w. Other disadvantages too. & the same goes for every/any subclass in the game.
That's part of why I love this game.
But regardless there are things that just don't belong in competitive play..like Heavy Machine Guns. They ruin PvP games.
Other guns like Thorn, as it stands right now. I think they should bring it to Y2 & change the DOT to only trigger on headshots. No 3 taps to the body.
But even then, maybe Thorn should be banned just because it's DOT on a primary weapon. I'm not sure. I'm not the person who makes the rules, but there are definitely some things that need to be changed / adjusted if we were looking for actual competitive play. Other games w. So many more variables have made it work, Destiny definitely could too if they chose to. & the fact that there's already a pretty big sweat community & people interested in competitive play only proves that it would thrive.
It would absolutely thrive if they added custom games. Ranked playlists. Removed the shit matchmaking. Actually balanced primary & special weapons. The game would absolutely thrive competitively, no doubt in my mind. I think it would bring destiny quite a bit of success too.
I just don't feel that the classes are truly unique. Their the same base with powers put on top. That might sound good on paper, but it leads to the arguments that are common place now. It's seeing it as a level playing field, then adding abilities that aren't available to everyone so that no one feel like it's a level playing field.
The machine gun isn't what ruins balance, it's the application. It's something on the level of a power weapon, but isn't treated like one. I've seen machine guns work well in games though, very well. The game in the video I've attached is an excellent example on weapon and ability balancing. Each has a range that it is effective at, and another that it excels at. these ranges overlap, yet never go too far into each other's zone of control. Machine guns are included in this, as one is available at spawn. You move more slowly, it reloads slowly, and it's not very effective at close range. It's a suppression weapon, which suits the balance very well. In addition, heavy machine guns can be found on the field, but the video is better at explaining their drawbacks than can in a short time.
As for the thorn, I know it's annoying. However, this is an example of one group of players completely forgetting about the other. The nerfs demanded by pvp can be detrimental to pve. I felt the handcannon nerf, hard, as well as all of the shotgun nerfs. My friend used to like fusion rifles, but now the don't do anything useful. I prided myself on a machine gun that could hold off swarms of enemies with 150 rounds, but now it doesn't pack as much punch and can only hold 75.
Custom matches would be fun, but this game isn't ready for a ranked lobby in any way. The luck based perk rolls on weapons are armor are a huge issue preventing balance, yet no one seems to want to get rid of them. As for balance, the game in the video is a good reference point. It's even balanced out a grenade launcher that acts as your primary weapon on spawn.
This game needs to think about surviving before thriving. A huge chunk of the population felt empty. Many have been pushed away by people advocating things like this because they normally don't care what damage it does to pve or the continued lack of any kind of story. Those people need to be won back before pvp can be looked at.
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