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3/1/2016 6:29:31 PM
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Interesting idea, however there is something I should point out. There's a reason auto rifles & LMGs don't have explosive rounds, that much flashing on a player's screen would probably put them at risk of getting epilepsy (seizures) Don't get me wrong, I LOVE the idea so how about this? Stats: RoF: 100* Impact: 23 Range: 9 Stability: 13 Reload: 0 Magazine: 450 (can not be buffed by machine gun ammo perks) Aim Assistance: 57 Perks: Element: Solar Integrated perk: Juggernaut: This weapon cannot be reloaded, significantly increased armor and drastically decreased agility while this weapon is equipped. Barrels: CQB Ballistics: -range, +stability Linear Compensator: +range and impact, -stability, more predictable recoil Soft Ballistics: -impact, +stability First perk: Crowd control Modifier perks: Single Point Sling Quickdraw Hannibal Exotic perk: Focused Light: This weapon fires faster over time and rounds ricochet after pressing melee and grenade while super is charged until super expires. (The super will finish draining after about 10 seconds)
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  • Never thought about the epilepsy.....very good point Thanks for the response

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  • No problem Ü

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  • How can it fire faster when its Rof is 100?

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  • I can give a few examples of things like/similar to this: Thunderlord; back in the old days when field scout actually was awesome, the thunderlord could reach speeds that felt pretty close to if not over the 100 rof stat. The 4th Horseman; thanks to its integrated perk "Thunderer", this weapon could EXCEED the Chaperone's rof when Born on The Road is active and the Chaperone is no joke when that perk is active? So yes weapons CAN go past those stats from what I've seen. And ye while these are [u]opinion-based[/u], I wouldn't put it past the Bungie crew and DeeJ to pull something like this off

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