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Destiny

Discuss all things Destiny.
Edited by DeeJ: 2/18/2016 10:29:30 PM
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DeeJ

Matchmaking Update - 2/17/2016

Guardians, The refinement of your competitive ecosystem continues. As you battle each other in the Crucible and discuss those experiences on the forum, we're taking stock of your reactions and sharing them with the team. Today, that same team is sharing back to you with some news on what's changing. [b]Effective Immediately[/b]: New Matchmaking settings are live in [b][u]Control[/u][/b]. We've taken additional steps to increase the emphasis on connection quality. Skill ratings will be less a factor in finding you a match. Lag will be even further diminished. Enjoying a game with your friends who are more/less skilled than you are will be easier, but your opponents will be more random, so you will stand a better chance of getting your ass kicked - or vice versa. There is still some form of protection to insulate the casual players among us from the most hardcore, but those considerations will have much less impact on the technical quality of the matchup. We have also extended Damage Referee ([url=https://www.bungie.net/7_This-Week-At-Bungie--02042016/en/News/News?aid=44307]click and scroll down to "[b]Out of Bounds[/b]" for context[/url]) to govern the impact that poor connections have on matches in [b]Clash[/b], [b]Rumble[/b], and [b]Freelance 3v3[/b]. It is still live in [b]Control[/b], where it was originally deployed. As always, your visceral real-time reactions to these changes in a live-fire exercise are more important than the math. Sound off and let us know how it feels. For now, your test-bed for the new settings is exclusive to [b]Control[/b]. Get in there and control the zones. Let us know if you'd like to see these changes deployed far and wide. It's an ongoing process, and you're the most important part of it. Thank you! [b]UPDATE (02/18/2016): Matchmaking tuning has been revised to prioritize finding people who are close to your locality in the interest of further reducing lag.[/b]
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  • [quote] [b]UPDATE (02/18/2016): Matchmaking tuning has been revised to prioritize finding people who are close to your locality in the interest of further reducing lag.[/b][/quote] Ok, so how does this work when my fireteam is in three different states? Is "locality" in this sense an area of 1000 miles of me, or my own city? As for lag, the last iron banner was horrible after the updates. I saw nothing but negative reviews about it, and then someone at Bungie said the reviews were mostly positive. I finally see a couple of positive reviews in these comments, but still, it's generally negative. You can't please everyone, so I'm not sure who you're trying to please now. Skill based matching works better, hands down. Lag comes into play with the person's skill in many cases...someone who is lagging on their end will be unable to make the shots. And someone that has a periodic downturn for a few seconds might get rated with a worse connection and therefore get put with poorer performing connections. There's no perfect solution, but I don't think you're going in the right direction. The breaking point for me today after several similar scenarios was seeing a blade dancer with his shields gone take zero damage while I unloaded half my auto rifle into him. He was moving, so the game was sending data to me (and it wasn't just the lagging last direction of travel movement...he was changing directions). I never saw these problems prior to the moment you started doing connection based matches. So, I will be hanging up Destiny for a while. I enjoyed the Crucible from the very beginning, but I can't take it like it is anymore. Meles not registering, grenades not doing any damage, etc. I can tell when I miss a shot, and I can handle being outgunned by heavy ammo or a ranged scout rifle. That's fine. But, when damage doesn't register....the frustration is just not worth it. I'll play something relaxing. I was just about sold on some emotes, too, but I won't be spending the money now.

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