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#feedback

Edited by seraphic_thunder: 3/2/2016 2:15:10 AM
30

Anti-DoT Perks poll (How many of you are reading before you vote?)

Yes to both

134

No to both

186

Yes to Posion, no to Burning

18

Yes to Burning, no to Poison

19

So I had previously spent about 45 minutes typing out a well thought out suggestion for ways to let people nullify effects of DoT abilities but due to some bullshit that has been going on for a while, I lost all of it. Whenever I try to look at my notifications or click reply on a post, my entire page will refresh, this only happens on Bnet and the post I had made asking about this hasn't been responded to yet, so that was partially Bungie's fault. So here's the dumb down version because I can't remember all I typed before and I'm not even going to try. The main complaint of the forums currently, are mainly against the burn effects of Sun Singers which consist of 2 things 1.) How long the burn lasts with Viking Funeral and 2.) That there is no viable counter, even though it is still incapable of one shotting. What I propose are new armor perks that will nullify aspects of the 2 different types of DoT that currently exist in the game. This way, the Guardian abilities that cause DoT won't be changed directly and people can do something to try and have a means to counter the attacks, but they'll have to work for it. Since I'm sure that people aren't even reading past this paragraph before voting, I'm going to say that I am a Warlock main who doesn't want to see DoTs nerfed at all so I made this to try and reach a compromise. (edit) These perks would also have advantages in PvE against creatures of the Hive and Taken, as well as some environmental hazards in certain missions (particularly the one where you fight the Shade on Phobos, I hate that mission so much). Perks against Poison: [b]Air Filter[/b]: [i]Reduces the amount of time of Poison from most sources and causes a slight delay for when poison would start.[/i] Can only be found on a helmet. Will not work against Thorn or Kepri's Sting because you are injected with the poison rather than breathing it in. Would also work against Wizard's poison if it actually lingered (make this a thing for certain Hive Wizard's to make them more unique and change up gameplay) [b]Blood Cleanser:[/b] [i]Reduces the amount of damage taken from Poison. Chest and arm armor perk which can stack.[/i] [b]Muscular Metabolizers[/b]: [i]Can move normally while in a Poison cloud. Leg armor. Works for Wizard smoke and Hunter smoke. [/i] Perks for Burning. I only have 2 for the main complaints but 3 in total. [b]Coolant Release[/b]: [i]Reduces the time of Burning. Chest armor. [/i] [b]Heat Insulation[/b]: [i]Reduces Burn damage. All armors except for helmets and can stack for extra effects. [/i] [b]Auto Darkener[/b]: [i]Reduces the Burning screen effect[/i]. Helmet armor. Cause to slightly lose peripheral vision when active but will have no screen effect[i][/i] Thank you for taking the time to read and vote. If you do vote, it would be helpful if you explained your choice so I may receive further insight into both sides of the issue. Please let me know of any suggestions you have, any spelling/grammar errors I made, and as always have a great and wonderful day. [b]___________________________________________________________________________________________________________ [/b] Edit: Again, if you don't tell me what you part you disagree with, then it becomes very difficult to try to make a compromise. Edit: Also keep in mind the PvE advantages. Edit: This has nothing to do with trying to completely invalidate people's perk choices. This is for allowing certain playstyles to be achieved by allowing slight resistances to an attack and allowing those attacking to keep their effectiveness when against those who choose to not use the counters. Edit: It would really help if I could get some negative feedback as well. I can take it. Edit: Would it help if I mentioned that I am a Warlock who is ok with how DoT effects currently work? I don't want to see them nerfed at all but in order to not have them nerfed, they'll need to make ways to effectively counter them. I'd rather add more choices for everyone rather than take away choices that already exist. Edit: Spelling Edit: Spelling and grammar (you guys are really not helping me on this one) We want... a SHRUBBERY.

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  • The whole idea of having to use up an exotic slot to counter the affect of 1 thing doesn't sit to well for balance. To counter DoT I think it should be simple, kill the DoT caster, and the DoT stops immediately. Simple fix that doesn't require you to be running a specific armor or weapon or artifact to counter

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    • +1 Bump

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      • Don't understand the hate, makes perfect logical sense to have some sort of counter to DOT

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        • I don't see a problem with dot. Was never a problem in the past why is it now?

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          • There's no many posts about players like you complaining about every little thing in the game the game was perfectly fine how it was in year 1 but then up comes along players like you who bitch and moan Bc something kills you or you died in a bs way it's called a video game you're supposed to have fun not ruin it with these suggestions about how to make the game less challenging and easier for players like you

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            • Edited by Pappy: 3/1/2016 3:14:27 PM
              Exotic armor that reflects or mirrors burn damage onto whoever caused it, that way, the huge reward offered by dot perks would have a little more risk. Also, in high level play, this would force a choice between quick res and dot protection- again, a risk/reward set up to change things around a little. I've been told there are sunsinger options other than Flamebolt-touch of flame-viking funeral, but really there is no reason to pick anything else... This would make a larger portion of the skill tree more viable.

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              • Here's a exotic helmet that would have a slightly different appearance for each class but it can be used on all 3 "Environmentally protected" Exotic perk: environmental hazard protection: reduce the time of all Dot burn effects, and poison and smoke effects deal less damage

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                • Edited by Richard Wang: 2/29/2016 11:49:11 PM
                  It would also be awesome to have some type of gear that makes it so tracking rocket launchers not track you, stop proximity mines from going off and you won't pop on the PvP radar...call it the stealth perk or frequency jammer.

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                  • Edited by THE Protoman: 3/1/2016 1:28:27 AM
                    These perks should each carry a 20% penalty to total armor to balance them out.

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                    • Sure, you can have that. However there will also be an armor introduced that disables enemy hunters shadestep, blink & makes their golden gun a two shot. Your move.

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                      • i luv it and I think the reason people say no are because they are the ones who use it

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                        • Edited by Thurs: 3/1/2016 12:08:50 AM
                          To get immunity to burn it should be a solar based armor buff like they have now but burn specific that would require you to be using a solar based class. If you said that sorry. It was too long I didn't read it all. I don't like the stacking idea. Just 1 piece for a slight counter that will slow the burn not get rid of it completely.

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                          • Just let us heal while we are still burned. We still take damage but it'll like flinch with the inflicted damage of said burn.

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                            • Edited by awsihjfglkerujgh: 2/29/2016 10:07:48 PM
                              Cool idea, after all reducing incoming arc-burn damage/etc is already thing(body armor), anti-dot should fall under the same concept.

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                            • Edited by PhantomBrown: 2/29/2016 11:53:46 AM
                              Voted no because I love my smoke.

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                              • Edited by [SiN]大き氷: 2/29/2016 2:47:43 PM
                                The problem with DOTs are that they are accompanied by high damage in the first place, and they last so long in a fast moving game. Once you make the DOTs run through their purpose quicker it ruins the point, but it is needed to an extent in this game with how quickly it moves and nothing acting against it. Also initial damage could be adjusted to give some variability on how to approach the DOT damage. In other words, no need for perks just make the DOT do its thing quicker. If preferred make the initial damage smaller but the DOT longer. I think thorn was like this and no one liked it apparently. I wish I would I have used it before it changed now though.

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                                • Should only be exotic perk

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                                • Edited by SilverwindNarga: 2/29/2016 11:24:22 AM
                                  So basically a way to not nerf sunsingers, nightstalkers, and thorn directly but nerfing them by having armor that basically makes the burns suck. Yea -blam!- u duecebag. Stop crying for nerfs pvp crybabies

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                                  • The idea sounds good, but this only encourages more DOT weapons, which is the last thing I want in crucible

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                                    • Honestly being a warlock I personally think that the DoT is a little strong and these would be perfect counters that wouldn't completely kill the ability but make it bearable if facing it.

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                                      • I like the idea but one of the perks say it doesn't work against thorn... Honestly its considered weak if a perk doesn't work against the only gun in the game I hate the most. Also kind of unfair the burning one stacks and the poison doesn't work for the thorn dot. Maybe I didn't read it right but if I was ever to sacrifice a perk for a dot defense I would rather use it for the thorn dot rather than a burn dot. I am traumatized from back in the thorn days, I don't want this weapon to be as affective as before.

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                                        • I think there should be a perk on a specific piece of Exotic Armor that negates all dot effects.

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                                          • If this were available in place of armor/perk slot which allows increased armor when certain subclasses are equipped, I think this would work. I love the idea of an air filter, PARTICULARLY for hunters, whose helmets are almost exclusively designed based off of gas masks. One thing I can see as being an issue (or maybe not!) is that you will only have one piece of armor with those kind of perks, maybe 2. So I guess you could make tradeoffs between defending against poison or defending against burning effects. Also, I could be wrong, but doesn't getting hit with a bolt caster cause you to take persistent damage over time for a short stint? If so, you could throw in something like a lightning rod which would reduce static damage caused from electrical sources. Another thing they could do outside of making perks on armor to allow players to resist DOT is to make perks in each subclass making them resistant to one kind of DoT. Say void is resistant against static damage from arc, Solar Subclasses resist incoming Fire DoT, and Arc resists incoming poison DoT. Or something like that. I think Bungie is trying to give us more armor to make up for DoT via granting armor perks that increase armor when certain subclasses are equipped, but I think the issue is you can't give us a significant boost to our armor without causing further imbalance between special/primary weapons.

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                                            • Really good idea. The only thing is if you gain a buff against one type of dot you should be weaker against something else or even take away an ability at the price of negating dot. Also can you tag a link to the original poll so I can read that too

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                                              • Can't swords block all that now?

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                                                • I should not have to wear an armor piece to make something balanced, and I should not be able to wear an armor piece to negate someone's abilities.

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