Guardians,
The refinement of your competitive ecosystem continues. As you battle each other in the Crucible and discuss those experiences on the forum, we're taking stock of your reactions and sharing them with the team. Today, that same team is sharing back to you with some news on what's changing.
[b]Effective Immediately[/b]: New Matchmaking settings are live in [b][u]Control[/u][/b].
We've taken additional steps to increase the emphasis on connection quality. Skill ratings will be less a factor in finding you a match. Lag will be even further diminished. Enjoying a game with your friends who are more/less skilled than you are will be easier, but your opponents will be more random, so you will stand a better chance of getting your ass kicked - or vice versa. There is still some form of protection to insulate the casual players among us from the most hardcore, but those considerations will have much less impact on the technical quality of the matchup.
We have also extended Damage Referee ([url=https://www.bungie.net/7_This-Week-At-Bungie--02042016/en/News/News?aid=44307]click and scroll down to "[b]Out of Bounds[/b]" for context[/url]) to govern the impact that poor connections have on matches in [b]Clash[/b], [b]Rumble[/b], and [b]Freelance 3v3[/b]. It is still live in [b]Control[/b], where it was originally deployed.
As always, your visceral real-time reactions to these changes in a live-fire exercise are more important than the math. Sound off and let us know how it feels. For now, your test-bed for the new settings is exclusive to [b]Control[/b]. Get in there and control the zones. Let us know if you'd like to see these changes deployed far and wide.
It's an ongoing process, and you're the most important part of it. Thank you!
[b]UPDATE (02/18/2016): Matchmaking tuning has been revised to prioritize finding people who are close to your locality in the interest of further reducing lag.[/b]
English
#Destiny
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I don't have the best connection, but it is more than required for this game ( or any xbone game). Most people talk about how great their net is, but have no understanding of how it works though. I finally convinced a friend, who always lags despite his"amazing connection," to forward his ports and walked him through the process, and he was blown away by the difference. My point is, you're making great strides in the right direction with connection issues, but most players know nothing and assume it's not their end causing lag problems. Some people do actually try to cheat the system, but usually only show up in trials or banner, where there are actually rewards for winning. Please do not match based only on connection though. Great idea: put anyone who reaches lighthouse in separate matchmaking. Did you never wonder why only the same people get there every time? They just keep playing, guarding the gates and squashing noobs who get too close to winning. Its not fair for them and they usually quit after that. On that note, I played doubles with a friend who recently got Destiny, and every game he had played was against nearly 320 players. The level didn't affect him, but he had one legendary piece of gear, and the opponents had year1 elemental primaries, icebreakers, etc. He had no chance. You have all the pieces of the puzzle, keep trying and you'll get them each in the right places.