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Destiny

Discuss all things Destiny.
Edited by DeeJ: 2/18/2016 10:29:30 PM
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DeeJ

Matchmaking Update - 2/17/2016

Guardians, The refinement of your competitive ecosystem continues. As you battle each other in the Crucible and discuss those experiences on the forum, we're taking stock of your reactions and sharing them with the team. Today, that same team is sharing back to you with some news on what's changing. [b]Effective Immediately[/b]: New Matchmaking settings are live in [b][u]Control[/u][/b]. We've taken additional steps to increase the emphasis on connection quality. Skill ratings will be less a factor in finding you a match. Lag will be even further diminished. Enjoying a game with your friends who are more/less skilled than you are will be easier, but your opponents will be more random, so you will stand a better chance of getting your ass kicked - or vice versa. There is still some form of protection to insulate the casual players among us from the most hardcore, but those considerations will have much less impact on the technical quality of the matchup. We have also extended Damage Referee ([url=https://www.bungie.net/7_This-Week-At-Bungie--02042016/en/News/News?aid=44307]click and scroll down to "[b]Out of Bounds[/b]" for context[/url]) to govern the impact that poor connections have on matches in [b]Clash[/b], [b]Rumble[/b], and [b]Freelance 3v3[/b]. It is still live in [b]Control[/b], where it was originally deployed. As always, your visceral real-time reactions to these changes in a live-fire exercise are more important than the math. Sound off and let us know how it feels. For now, your test-bed for the new settings is exclusive to [b]Control[/b]. Get in there and control the zones. Let us know if you'd like to see these changes deployed far and wide. It's an ongoing process, and you're the most important part of it. Thank you! [b]UPDATE (02/18/2016): Matchmaking tuning has been revised to prioritize finding people who are close to your locality in the interest of further reducing lag.[/b]
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  • As a casual player of pvp I have found that the sbmm works it makes the game more fun rather than facing an entire team of elites with 4-5 KD ratio, yes high level players are moaning that they can't keep there KD ratio errr I could not care less ! You want a high KD ratio earn it against people of the same skill level as you. and as for needing the KD ratio for prestige how about introducing league tables ? People say these games are becoming sports right ? I don't think you would have a wet behind the ears lightweight up against a heavy weight world champion ? But that's what you guys want !. And should cruciable go that way again I for one will again hang up my pvp kit and ignore that part of the game entirely. As for saying we're selfish for wanting competitive matches well sorry for wanting to enjoy the game I paid for and pay monthly ps plus to play !. I know several truly great players out there who point blank refuse to go to cruciable because of year one issue with getting seriously stomped by an elite player. As for likening the game to COD a specifically unbalanced high price 1st person pvp shooter where you can pay to improve your skills and upgrade speed and with a generally poor campaign thrown in ? What the hell ? Are you guys lost ? Are you looking for battlefield or battlefront. Give us new and casual players a chance and Mabey one day you will be facing us as a elite player but keep pushing bungie to allow you to stomp us we will vote with our feet and you won't have paper targets any more. And then you will still lose your treasured KD ratio and the game you claim to love.

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