So, you know this new "exploit" with special ammo? Here's how it works... First, you equip a special weapon that regenerates ammo over time [i](Icebreaker or Invective)[/i], or a sidearm. You then play until you die. While you are dead waiting to respawn, you swap out your Icebreaker/Invective/sidearm to a special weapon you otherwise wouldn't spawn in with ammo. Finally, you respawn with ammo in your newly equipped special weapon. [b]My solution:[/b] Special ammo does not transfer when equipping a different special weapon. If player equips a different special weapon upon death, player will respawn with no ammo. This should fix the original intentions to remove special ammo from initial spawn, and stop those who are technically exploiting a gun's perk to have an upper advantage against their opponent before special ammo spawns. This simply is not fair, and I'm glad to say I'm not guilty of this exploit. Thanks for reading.
I mostly agree with you except for the rare occurrences when someone is ACTUALLY using those weapons because they want to. I.E. No Land Beyond with a sidearm or just because they feel like using Icrebreaker or Invective. That being said I now realize that if what your proposing is ever implemented then it won't matter because if they were using those weapons for the sake of using them they wouldn't need to switch so no harm done. Good point. Just for arguments sake though, what if I spawn in with a sniper and discovery the other teams rushes and is always close combat? I'd want to switch to a shotgun. Conversely what if I spawn in with a shotgun and the enemy team are all sniping? I'd then likely want to switch to a sniper as well to counteract that play style. Great point and solution but that's the one thing I can think of that would be adversely affected.