Guardians,
The refinement of your competitive ecosystem continues. As you battle each other in the Crucible and discuss those experiences on the forum, we're taking stock of your reactions and sharing them with the team. Today, that same team is sharing back to you with some news on what's changing.
[b]Effective Immediately[/b]: New Matchmaking settings are live in [b][u]Control[/u][/b].
We've taken additional steps to increase the emphasis on connection quality. Skill ratings will be less a factor in finding you a match. Lag will be even further diminished. Enjoying a game with your friends who are more/less skilled than you are will be easier, but your opponents will be more random, so you will stand a better chance of getting your ass kicked - or vice versa. There is still some form of protection to insulate the casual players among us from the most hardcore, but those considerations will have much less impact on the technical quality of the matchup.
We have also extended Damage Referee ([url=https://www.bungie.net/7_This-Week-At-Bungie--02042016/en/News/News?aid=44307]click and scroll down to "[b]Out of Bounds[/b]" for context[/url]) to govern the impact that poor connections have on matches in [b]Clash[/b], [b]Rumble[/b], and [b]Freelance 3v3[/b]. It is still live in [b]Control[/b], where it was originally deployed.
As always, your visceral real-time reactions to these changes in a live-fire exercise are more important than the math. Sound off and let us know how it feels. For now, your test-bed for the new settings is exclusive to [b]Control[/b]. Get in there and control the zones. Let us know if you'd like to see these changes deployed far and wide.
It's an ongoing process, and you're the most important part of it. Thank you!
[b]UPDATE (02/18/2016): Matchmaking tuning has been revised to prioritize finding people who are close to your locality in the interest of further reducing lag.[/b]
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#Destiny
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Edited by TeslaDoc: 2/19/2016 5:50:28 AMLag [u]is[/u] better and I'm truly thankful for that. BUT 1. Lots of the games are now lopsided blowouts. It's not really appealing to the warrior ethic to Become Legend when you are on either side of the blowout. 2. The Mercy Rule seems to have been repealed or converted into a Mercy Wish. This makes #1 worse. Like, I was in a few games where my team was losing by nearly 15,000 points and the damn games just went on and on and friggin' on. 3. Lots of folks are bailing if their team begins to lose. This makes #1 worse. In two games today everyone else on my team quit and it was me versus 6. It's kind of funny when you get hit by three supers, two rockets, a machine gun and three grenades at the same time. But it's only funny once. I played a few games where we had 3 people versus 6. New guys would drop in, look around, snort and quit. But hey, the connection was as solid as wedding night wood. Bungie, there [u]has[/u] to be a middle ground.