Guardians,
The refinement of your competitive ecosystem continues. As you battle each other in the Crucible and discuss those experiences on the forum, we're taking stock of your reactions and sharing them with the team. Today, that same team is sharing back to you with some news on what's changing.
[b]Effective Immediately[/b]: New Matchmaking settings are live in [b][u]Control[/u][/b].
We've taken additional steps to increase the emphasis on connection quality. Skill ratings will be less a factor in finding you a match. Lag will be even further diminished. Enjoying a game with your friends who are more/less skilled than you are will be easier, but your opponents will be more random, so you will stand a better chance of getting your ass kicked - or vice versa. There is still some form of protection to insulate the casual players among us from the most hardcore, but those considerations will have much less impact on the technical quality of the matchup.
We have also extended Damage Referee ([url=https://www.bungie.net/7_This-Week-At-Bungie--02042016/en/News/News?aid=44307]click and scroll down to "[b]Out of Bounds[/b]" for context[/url]) to govern the impact that poor connections have on matches in [b]Clash[/b], [b]Rumble[/b], and [b]Freelance 3v3[/b]. It is still live in [b]Control[/b], where it was originally deployed.
As always, your visceral real-time reactions to these changes in a live-fire exercise are more important than the math. Sound off and let us know how it feels. For now, your test-bed for the new settings is exclusive to [b]Control[/b]. Get in there and control the zones. Let us know if you'd like to see these changes deployed far and wide.
It's an ongoing process, and you're the most important part of it. Thank you!
[b]UPDATE (02/18/2016): Matchmaking tuning has been revised to prioritize finding people who are close to your locality in the interest of further reducing lag.[/b]
English
#Destiny
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[quote]As always, your visceral real-time reactions to these changes in a live-fire exercise are more important than the math.[/quote] I'm going to call bullshit on that one. Example, the general feeling was that auto rifles aren't feeling strong enough. The change was 0.04%.
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Thank you, SBMM sucked :D
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Awesome, can't wait to try it out. I will let you know how it goes, good or bad.
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Great more chances of being matched to people way out of my league.... The only rift I see is the one between PvE and PvP.
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Keep up the good work
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Thanks for being more informative to the community. When I was playing 3v3 last week the connections were much better.
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Sounds promising, let's hope for the best
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I did notice a difference in the lag compared to the ones that had the changes last week and the ones that didn't. However, as another has mentioned, there should be a way to tell that Damage Referee is making it harder for you. You might just be having a bad day, or your brother is downloading porn, but right now there is no way of telling.
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Nicely done.
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Good! Thanks Deej
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Thank u bby DeeJ ;) ~[i]TheGreatNike[/i]
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First
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Finally, thank you Bungie.
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BUMP to completely remove SBMM and make 100% Connection based.
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At least they're listening. Thanks. I get where Bungie is coming from, they want games to be at least a [i]little[/i] more balanced and keep hardcores and casuals apart. But connection should hold priority.
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looks like i'll be trying some Control tonight
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GO HELL BUNGIE
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Well done! Appreciate the great communication and hard work you all are doing to improve the experience for us. Keep it up!
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Nice I'll hop into control and check it out
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Thank you! Emphatically!
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Thank u very much
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holy crap...you fellas are actually listening. I had given up playing in control due to the lag, etc. I guess I will give it another try to see. The last round of changes made no difference from my perspective....
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Thank you! We've been clamoring for this for almost 4 months. About time you guys got the game back to Connection Based Matchmaking.
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Cool. Thanks for the heads up!
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thanks for the HW guys