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#feedback

Edited by Slain: 2/20/2016 3:21:24 AM
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Slain

The Great Destiny Restoration -- here's what needs to be done

It's no news that destiny is in need of some massive reconstructive surgery. Weapon balancing has made everything weapon boring and generic; the sandbox team is working hard to keep that trend going. Content has been ripped from our hands. A once rewarding and player-motivating level system has been replaced by a punishing, grind-forcing spoonfeeding level system that gives players zero reason to play the endgame (which is actually really good). All of our content has ripped from us so that we would be forced to play the new endgame. [i]psst. if the content is good enough (which it is), it will sell itself[/i]. Our shiny, fun weapons which a lot of us put hundreds of hours into obtaining and leveling have been ripped from our hands in order to force us to use the boring, lifeless new gear. [i]psst. if the new gear is good enough, people will naturally use it[/i]. People aren't starved for content because of the months of waiting; they're bored because all they have to work with is a single raid, trials of osiris (which has its own host of issues that discourages people from playing), and a joke of a weekly nightfall. You fixed a lot of stuff with year 2. But at the same time, you took the things about the game that made it fun and rewarding and turned them inside out, creating a dull and underwhelming experience. Furthermore, you severely overcharged players to have 1 dlc worth of content, while losing an entire game and 2 dlc's worth of content. Whatever characters we built in year 1, how ever much time we put into them, whatever lengths we strode to get 50 etheric lights and make our weapons whole, it meant [b]nothing. It meant shit.[/b] We're not asking for a new dlc; at least I;m not. We understand that it takes time to make good content; and it will always be easier to make pvp content more replayable; but that's exactly why you should understand the ways in which you've -blam!-ed us over. Destiny could easily change for the better; all it would take is one update. [b]The one to make destiny great again[/b] (sound like anybody?) [b][u]Activities[/b][/u] [b]nightfall[/b] -return weekly XP buff -return elemental burns to their 300% damage (previously 200) -all rewards drop at 310 -return all year 1 strikes to the rotation -feature an elemental burn every week (that's what half of our armor perks are for) -return nightfall modifier [b]strike playlist[/b] -return all year 1 strikes to the rotation -increase drop rate of strike specific gear -increase drop rate of strange coins in post game rewards -upgrade omnigul and the last surviving flayer to ultra (for 3oC use) [b]daily heroic story[/b] -add a random modifier, as it was in year 1 [b]raid[/b] -Add 2 level 42 difficulties for crota's end and vault of glass -normal = light 290; starts 280, progresses to 300; drops 300 rewards -hard = light 310; starts 300, progresses to 320; drops 310 rewards -Include ghost shells and artifacts. A community member had this idea for a VOG ghost: https://www.bungie.net/en/Forum/Post/191774555/0/0/1 [b]prison of elders[/b] -add 3 level 42 difficulties for the endgame POE rotation -light 280; drops armor core -light 300; drops weapon core and etheric light -light 320 - skolas's revenge; drops weapon core, armor core and etheric light -one weapon and armor per week from variks; drops at 310; judgements chance drops random 310 item -300 class items available for purchase with etheric light [b][u]Infusion/Ascension/Economies[/b][/u] -regardless of whether legendary or exotic, a piece of gear will fully infuse if it is within 8 points of the gear being dismantled (previously 5 for legendary, 4 for exotic). This makes weapon leveing less grindy, and [b]doesn't punish players for using exotics[/b]. -applying etheric light to a year 1 weapon/gear will ascend it to 220 (level 40 required). From there, it can be infused. -Alternatively, legendary gear can receive a +5 boost with the input of 7 moldering shards; exotic gear can receive a +5 boost wit the input of an exotic shard -to supplement: ascendant and radiant materials can be traded for moldering shards (10 for 1) -to supplement: exotic shards are to be sold by Xur for 7 strange coins -speaking of strange coins, guarantee 5 strange coins from each of the first 3 heroic strikes completed each week (5 instead of three because heroic strikes account wide, not character specific anymore) -raise the cap on legendary marks to 400 -award 20 legendary marks for completing the weekly nightfall strike -heavy ammo packs sold by Xur now contain 5 sythesis [b][u]Weapons[/b][/u] [b]balance[/b] -revert all weapons back to their pre-1.1.1 state. -make necessary changes accordingly. [i]psst. most of your changes were completely unnecessary[/i] -any functionality fixes are to exist in their current state. -final round and LiTC for snipers are to exist in their current state. -a couple necessary changes include: -the pulse rifle buff introduced in 1.1.1 -the shotgun PVE buff introduced in 1.1.1 -For -blam!-s sake, keep pvp and pve changes separate. We know you're capable of doing it; you've done it with shotguns, fusions, scouts, and pulse rifles. So there is no excuse for ruining pve in the name of sloppy pvp balance. -there are more solutions to weapon balance than nerfing everything. If something is used "too much", see what you can do about making other weapon classes more interesting, because 9 times out of 10, people are only using something too much because everything else sucks. Everybody used hand cannons because you nerfed auto rifles, everybody used pulse rifles because you nerfed hand cannons, now everybody uses scout rifles because you nerfed every other weapon class into an unwaranted grave. [b]elemental primaries[/b] -make elemental primaries a thing again. -the elemental system in destiny is simple and very pointless. You took an already dull elemental system and made even more so by taking away elemental primaries. Your excuse for that? "We don't want people chasing a gun just for its damage color." [i]psst. If you give me a scout rifle with arc damage, third eye, and zen moment: yeah, obviously I'll care more about the damage color.[/i] That shouldn't tell you anything about how players think, but rather it should tell you how shitty your guns are. Do you really think people chased fatebringer for its arc damage? No. They chased it because it was powerful and fun to use. But in the same motion as taking away "damage colors (lol)", you made most weapons useless piles of shit. [b][u]Crucible[/b][/u] -bring all year 1 maps in rotation -stop picking a few playlists every week; feature every playlist every week. I don't know why you wouldn't. -what happened to the big maps? [b]PRIVATE MATCHES[/b] -I know this is something the devs know we want, but honestly there is no reason it shouldn't have been in the game at launch. Pretty please. D0MINATION says it better than me: https://www.bungie.net/en/Forum/Post/192757873/0/0/1 There is one more thing I, and most of the community, advise you to do. Speaking to Jon Weisnewski and Luke Smith here: There's this game called destiny. It doesn't exist only in a test environment with no variables, it exists in the real world, with millions of people playing and a boat load of massive imperfections. I don't know if you've ever heard of destiny, but I recommend you pick up a controller and play some time. [i]Thanks for stopping by cozmo. I never felt this way with deej, but I feel our feedback is in good hands[/i]
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  • Edited by DregenLucifer: 2/16/2016 2:51:21 PM
    Epic ideas the best part of gaming in a open world shooter like destiny is pve is over powered because you earned the gear to be a demi god. I have played w.o.w and guild wars 1 and 2 as well as many others and the grind always has reward not just oh sorry but pvp cried so instead of fixing that aspect were going to screw pve hard to make pvp happy. I played zero pvp in year one and I had it at launch on 360 so don't start on profile play time stats. Yes it was a murderous glitch ridden monster but it was at least enjoyable. Now I play for one reason the friends I have made and my clan mates be it pve or pvp it don't matter. Are guns over powered in either sure they are guns people I shot you in the face with a havoc in the real world you won't be moving for long. That gun as well as all quote Unquote side arms are at best 22 cal. Most hit like a bb gun. if your putting a attack level on a gun guess what in pvp it should hit at that level. My taloc hitting head shots only feeds back a damage in the range of 20 is a joke. For a gun that hits a elemental shielded enemy in the 600 to a thousand range hmm. I hope I'm not the only one that sees the issue with that. For those pvp try hards who are always in the cry posts if you don't want to get ripped open by super cell and think it's op well call of duty waits for you don't let the door hit you on the way out we are not here for cod we are here for a Sci Fi shooter that breaks reality. The pve end game needs the most help pvp is pvp leave that horse in the stable. This last event was decorated like a wedding more than a holiday event. A white carpet to the vanguard covered in rose pedals is right out if a brides guide to a perfect wedding atmosphere book. As for pve the suggestions are on the mark should you be limited in exotic gear equipped hell no you earned it you should not be limited in its use. It's a class of gear plan and simple. As for guns in general I'll say this stability should not be a factor if your stats are mainly auto rifle, sniper, machine gun then you have built the arm strength to hold those guns dead still you won't see a marine spraying rounds all over a area with a ak-47 or m16 why are we doing it with the in game equivalents. This is for all weapons you use them all the time the recoil disappears. I have a 10 Guage shotgun a 50 cal desert eagle and a number of sniper rifles in real life and you know what they don't recoil the barrel at my face in fact they don't move but a inch or two from where they started. If guardians are ancient warriors resurrected for a new war they would be able to adapt the same way and it's not a huge request to adapt it to a in game world. Armor well at the current status is more like a dress up only. There is no one that can say armor matters as I'm fresh off trials with nearly all 320 armor I can say for sure that stat means nothing at all its a feel good illusion nothing more. If you are boasting a 93 out of 100 armor rating the only thing that should be doing damage to your body area is a sniper rifle. Or a 70 cal canon round. Rockets are a joke in this age of destiny they have one use in pve raid and that's ad control on only a few spots. Ammo reserves are the next issue to be addressed as 18 sniper rounds vs 200 side arm rounds is nonsense do the math for that many clips at say 15 rounds a clip you should be carrying nearly 300 sniper or shot gun rounds. Fusion rifles well feed idea but since I have the hard raid and exotic ones I can say this shot count to damage rate for a laser rifle is messed up sideways one battery of the size we are seeing ok n these guns should be good for 15 shots or more at the current damage rate. The sleeper is excluded from this class type for now as it's a different weapon all together it's not a fusion rifle at all its a laser cannon get it right. It can stay at 9 to whatever shots but once again load size of machine guns is nearly 400 rounds in 40 round casket mags that's way more space than a few battery clips that are nearly the same size as fusion rifle battery packs so balance the carry limit to account for how much you can hold. I'll remind you all this is pve specific not pvp.

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