Please look at the above graph. Snipers and Pulse rifles were pretty much killing about the same.
And they were clearly BALANCING each other out, then Bungie decided to move thing around and all balance was LOST.
Pulse rifles use plumettes sharply, again, look at graph, while sniper rifles moved even higher and MILES from the closest competitor.
In practice, dominating a VERY VERY UNBALANCED playing filed.
Any word from Bungie?? no.
#deej
#cozmo
#help
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3 RepliesDid you notice that this changes significantly if you change the game mode? Look at control compared to doubles. It looks like everything's nearly balanced. Now go back to doubles and trials and lets think back to when trial became a thing. Snipers ran the table in trials and 2v2 since the beginning. Why is this? Because snipers are the quickest way to eliminate that one player that puts the opposing team at a disadvantage. If snipers get nerfed sure they will tone down on modes like control which are more fast paced, but it's hard to imagine them dying down in trials or doubles given the competitive nature of trials. Now lets imagine if they buffed fusions and sidearms what would happen. Well the sidearm and fusion curve would shift up, while some of the other curves would shift down depending on how good the buff was. Now let's look at doubles and see what character is dominating. Apparently warlocks are, but this actually surprises me. Now I imagine Sunsingers are dominating doubles, but I imagine stormcaller is dominating 6v6. I didn't look at all the game types but other characters and subclasses dominate other modes. Apparently defender Titan was strong in the Rift iron banner, and I also know defender Titan is an animal in salvage as well. Gunslingers do a good job in trials. They can wipe a team in a heartbeat. Shadestep shotgunning dominates 6v6.