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#feedback

Edited by Dabest: 2/6/2016 5:13:20 PM
36

Share what you want in the next weapon/ subclass balancing

Because everyone complained to nerf everything to shit, I've decided to come up with a list for buffs/ tuning for things that would be beneficial for the crucible. [b]Do not post if you are crying for a nerf, as I will most likely not add it unless if it is justified. If I've already put it on the list, don't waste my time.[/b] [u]Super Balancing[/u] -Buff sun breaker, make it have a bigger blast radius and the same tracking as before. Just keep cauterize and the damage resistance where it is. -Buff void walker. Make annihilate have a bigger effect, and make embrace the void stack with your melee ability. Eg. If you have life steal it will regen your health with the nova bomb. With soul rip make it stack with obsidian mind, but only having half of the effect obsidian mind has on the nova bomb cool down. Add a grenade effect perk that replaces lance, where if you hold the nova bomb, it will become more powerful and charged. If you hold it for 5 sec, it has 20% more blast radius and damage, 10 sec it goes 40% extra on each. However, if you hold it for 5s after that, it will explode in your hand. Each damage increase will make a sound similar to a luck in the chamber round, and the last 5 seconds will tick. Increase the effect of bloom normally, and when stacked with this perk. Take away nerf to nothing manacles. -Fix bladedancer blink strike and the supers hit detection. Increase the damage of showstopper in pve and increase the addition to encore after each kill. -Unnerf acylophage symbiote so it has the same amount of time. [u]Weapon Balances[/u] -Buff high impact and medium impact pulse rifles damage by 3%. Leave the high rof with they are. -Buff high impact and med. impact autos by .04% (jk more like 5%), leave the high rof where they are. Give all archetype autos a 15% stability increase. -Buff hand cannon aim assist/hit detection except last word. -Lower the effect of unflinching on snipers, and make higher impact snipers (31 impact and higher) handle 15% slower (ads speed and ready speed), add animation for cocking between each shot (similar but faster than no land beyond, should take around .5s) for every sniper but the ultra high rof ones, as they can be considered semi auto. When in animation, it moved the sights away from the target and brings them back when ads. - Increase range and stability of fusion rifles by 10%, and reduce the charge time by 15%. [u]Exotic Balancing[/u] -Buff Hawkmoon range by 10%. -Lower The Last Word hip fire bonus damage enough so it cannot two shot headshot with hip fire. -Change Fabian strategy archetype to 2/100 bullet hose type (doctrine) and then get a buff similar to crowd control, but you don't have to kill anything to get the buff to activate. Every enemy close to you will activate a 10% damage and stability increase. You are welcome for your next patch Luke Smith.

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