Here are some things I'd like to see as well as all of the above:
*Fix the nightfall:https://www.bungie.net/en/Forum/Post/185779233/0/0
*focus more on PVE, maybe a monthly competitive nightfall event like iron banner: https://www.bungie.net/en/Forum/Post/187760257/0/0
* don't leave pvp behind because of pve either, maybe have a team of people working on both, so there's content on both sides of the spectrum
* make the raids solo-able, some people like me like to play casually but still have fun in a raid. I can solo most nightfalls, top the leader board in iron banner and solo crotas end, I'd like to be able to kill oryx and atheon without backup, it could be easy to do, here's how:
[spoiler]VOG:
- defend a plate long enough to fully charge part of a spire, once fully charged, the vex cannot take the plate back
-enemies com in waves to attack each conflux, therefore you can guard one, and not have to completely worry about the other two
- 3 oracles spawn at a time for 7 waves, but have increased time before they detonate
- the Templar takes more time before it teleports and all other enemies freeze while its shield is down (I know you can freeze vex in place you've done it before bungie)
-gorgons are easy to solo as it is
- you have to shoot the conflux with each relic 3 times to charge it, then defend it from a wave of vex
- to escape from atheons teleport, you defeat all of the oracles, then the relic despawns and gives you a 30 second buff against atheon. atheon has 1/3 of its original health.
Kings fall
- you can pick up 2 relics and run them into the statue zone, you have your weapons equipped so you can still fight the enemies, but you have slowed movement and cannot activate your super charge
- for the second ship zone, you have to kill a taken sword bearer and use its sword to kill a blight to open the main door, and 2 blights to open the chest room
-for the totems, you charge a relic, starting on the left side, go back to the center, charge the plate and then you have 10 seconds to pick up the right relic and get to the right totem, charge it, go back to middle, uncharge it, then you have 10 seconds to pick up the left relic, go to the left totem, and repeat. you have to charge each totem 7 times and there are less enemies.
for the warpriest, you do the same as usual, kill all of the enemies (less enemies) start at the specified plate, when the plate turns blue, you can leave it and go to the next specified plate, and the next. you then get the buff, but you don't have to kill an enemy for every 15 seconds, you have a full minute to deal damage. the warpriest has a huge HP reduction. Repeat as needed
- to kill golgoroth, you have to destroy a bubble, as usual, but you have 5 seconds to get into the pool or you will be killed by golgoroths poison, while in the pool you are immune, the pool is up for 25 seconds and when it closes, so does golgoroths weak spot. you have a 2 second grace period of bonus health to escape. golgoroth has less health
-daughters CP: there are acolyte eyes on each platform, you have to clear them in order to create the path. you have 2 minutes to do so instead of one, and the witches have a major health decrease
- oryx CP: the platforms work the same way, but the vessel dies as soon as you take its shield. knights spawn instead of ogres, the knights drop an orb each. it takes less time to detonate each orb and you have a longer period to go around and detonate them. oryx loses 8.5% of his health for every orb detonated, meaning that you have to detonate 12 orbs to kill him. when oryx is in his "final attack stage" you have to pick up a relic, run it up to oryx (platforms will spawn) and slam it into his chest, oryx will take longer to activate his attack, a full 15 seconds. you will then fall to the lower area ( look down from where you kill oryx, there's a secret area) and open a chest, containing your rewards.
[/spoiler]
I hope you all enjoy this post.
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