It's no news that destiny is in need of some massive reconstructive surgery. Weapon balancing has made everything weapon boring and generic; the sandbox team is working hard to keep that trend going. Content has been ripped from our hands. A once rewarding and player-motivating level system has been replaced by a punishing, grind-forcing spoonfeeding level system that gives players zero reason to play the endgame (which is actually really good). All of our content has ripped from us so that we would be forced to play the new endgame. [i]psst. if the content is good enough (which it is), it will sell itself[/i]. Our shiny, fun weapons which a lot of us put hundreds of hours into obtaining and leveling have been ripped from our hands in order to force us to use the boring, lifeless new gear. [i]psst. if the new gear is good enough, people will naturally use it[/i].
People aren't starved for content because of the months of waiting; they're bored because all they have to work with is a single raid, trials of osiris (which has its own host of issues that discourages people from playing), and a joke of a weekly nightfall. You fixed a lot of stuff with year 2. But at the same time, you took the things about the game that made it fun and rewarding and turned them inside out, creating a dull and underwhelming experience. Furthermore, you severely overcharged players to have 1 dlc worth of content, while losing an entire game and 2 dlc's worth of content. Whatever characters we built in year 1, how ever much time we put into them, whatever lengths we strode to get 50 etheric lights and make our weapons whole, it meant [b]nothing. It meant shit.[/b]
We're not asking for a new dlc; at least I;m not. We understand that it takes time to make good content; and it will always be easier to make pvp content more replayable; but that's exactly why you should understand the ways in which you've -blam!-ed us over. Destiny could easily change for the better; all it would take is one update.
[b]The one to make destiny great again[/b] (sound like anybody?)
[b][u]Activities[/b][/u]
[b]nightfall[/b]
-return weekly XP buff
-return elemental burns to their 300% damage (previously 200)
-all rewards drop at 310
-return all year 1 strikes to the rotation
-feature an elemental burn every week (that's what half of our armor perks are for)
-return nightfall modifier
[b]strike playlist[/b]
-return all year 1 strikes to the rotation
-increase drop rate of strike specific gear
-increase drop rate of strange coins in post game rewards
-upgrade omnigul and the last surviving flayer to ultra (for 3oC use)
[b]daily heroic story[/b]
-add a random modifier, as it was in year 1
[b]raid[/b]
-Add 2 level 42 difficulties for crota's end and vault of glass
-normal = light 290; starts 280, progresses to 300; drops 300 rewards
-hard = light 310; starts 300, progresses to 320; drops 310 rewards
-Include ghost shells and artifacts. A community member had this idea for a VOG ghost: https://www.bungie.net/en/Forum/Post/191774555/0/0/1
[b]prison of elders[/b]
-add 3 level 42 difficulties for the endgame POE rotation
-light 280; drops armor core
-light 300; drops weapon core and etheric light
-light 320 - skolas's revenge; drops weapon core, armor core and etheric light
-one weapon and armor per week from variks; drops at 310; judgements chance drops random 310 item
-300 class items available for purchase with etheric light
[b][u]Infusion/Ascension/Economies[/b][/u]
-regardless of whether legendary or exotic, a piece of gear will fully infuse if it is within 8 points of the gear being dismantled (previously 5 for legendary, 4 for exotic). This makes weapon leveing less grindy, and [b]doesn't punish players for using exotics[/b].
-applying etheric light to a year 1 weapon/gear will ascend it to 220 (level 40 required). From there, it can be infused.
-Alternatively, legendary gear can receive a +5 boost with the input of 7 moldering shards; exotic gear can receive a +5 boost wit the input of an exotic shard
-to supplement: ascendant and radiant materials can be traded for moldering shards (10 for 1)
-to supplement: exotic shards are to be sold by Xur for 7 strange coins
-speaking of strange coins, guarantee 5 strange coins from each of the first 3 heroic strikes completed each week (5 instead of three because heroic strikes account wide, not character specific anymore)
-raise the cap on legendary marks to 400
-award 20 legendary marks for completing the weekly nightfall strike
-heavy ammo packs sold by Xur now contain 5 sythesis
[b][u]Weapons[/b][/u]
[b]balance[/b]
-revert all weapons back to their pre-1.1.1 state.
-make necessary changes accordingly. [i]psst. most of your changes were completely unnecessary[/i]
-any functionality fixes are to exist in their current state.
-final round and LiTC for snipers are to exist in their current state.
-a couple necessary changes include:
-the pulse rifle buff introduced in 1.1.1
-the shotgun PVE buff introduced in 1.1.1
-For -blam!-s sake, keep pvp and pve changes separate. We know you're capable of doing it; you've done it with shotguns, fusions, scouts, and pulse rifles. So there is no excuse for ruining pve in the name of sloppy pvp balance.
-there are more solutions to weapon balance than nerfing everything. If something is used "too much", see what you can do about making other weapon classes more interesting, because 9 times out of 10, people are only using something too much because everything else sucks. Everybody used hand cannons because you nerfed auto rifles, everybody used pulse rifles because you nerfed hand cannons, now everybody uses scout rifles because you nerfed every other weapon class into an unwaranted grave.
[b]elemental primaries[/b]
-make elemental primaries a thing again.
-the elemental system in destiny is simple and very pointless. You took an already dull elemental system and made even more so by taking away elemental primaries. Your excuse for that? "We don't want people chasing a gun just for its damage color." [i]psst. If you give me a scout rifle with arc damage, third eye, and zen moment: yeah, obviously I'll care more about the damage color.[/i] That shouldn't tell you anything about how players think, but rather it should tell you how shitty your guns are. Do you really think people chased fatebringer for its arc damage? No. They chased it because it was powerful and fun to use. But in the same motion as taking away "damage colors (lol)", you made most weapons useless piles of shit.
[b][u]Crucible[/b][/u]
-bring all year 1 maps in rotation
-stop picking a few playlists every week; feature every playlist every week. I don't know why you wouldn't.
-what happened to the big maps?
[b]PRIVATE MATCHES[/b]
-I know this is something the devs know we want, but honestly there is no reason it shouldn't have been in the game at launch. Pretty please.
D0MINATION says it better than me:
https://www.bungie.net/en/Forum/Post/192757873/0/0/1
There is one more thing I, and most of the community, advise you to do. Speaking to Jon Weisnewski and Luke Smith here:
There's this game called destiny. It doesn't exist only in a test environment with no variables, it exists in the real world, with millions of people playing and a boat load of massive imperfections. I don't know if you've ever heard of destiny, but I recommend you pick up a controller and play some time.
[i]Thanks for stopping by cozmo. I never felt this way with deej, but I feel our feedback is in good hands[/i]
English
#feedback
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I agree wholeheartedly. I'd love to have my favorite year one gear back, the guns were my favorite and the wider variety of armor would keep everyone from looking nearly identical. Also with the addition of stop sounding so smug and pretentious during weekly updates, coming across like you are talking down to the people that buy your product (and continue giving it a chance) is a slap in the face.
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Well writen, too! Not too offensive but with the right ammount of salt! (Another free bump for u) ;)
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Bumping this every time I see it.
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Bump, I hope u finally get a response!!!! This is the first thread where I like all of the changes!!!!
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Yes to all of it. I don't see why they took most of it away in the first place. It was doing just fine until they cut it all up into shit. Screw skill based bullshit also, I don't care if they said they fixed it in certain places or not. It's still there, kinda seems like it flips from occasion. Damn liars can't be trusted. Could be just me though.
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Just saw this post's link in another post, well written and thought out! I agree with your proposed plan. It's simple and reverts things back to how they were originally, then instead of having to need then buff and so on, they can just tweak specifically, well done
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Bumping to hell and back, this is really good stuff
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Bump for change
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In honor of the wonderful Ideas Kabr has outlined in the original post, I will not only bump this, but I will also quote the post in its entirety! All credit for the post goes to Kabr! [quote] [b]Kabr[/b] It's no news that destiny is in need of some massive reconstructive surgery. Weapon balancing has made everything weapon boring and generic; the sandbox team is working hard to keep that trend going. Content has been ripped from our hands. A once rewarding and player-motivating level system has been replaced by a punishing, grind-forcing spoonfeeding level system that gives players zero reason to play the endgame (which is actually really good). All of our content has ripped from us so that we would be forced to play the new endgame. psst. if the content is good enough (which it is), it will sell itself. Our shiny, fun weapons which a lot of us put hundreds of hours into obtaining and leveling have been ripped from our hands in order to force us to use the boring, lifeless new gear. psst. if the new gear is good enough, people will naturally use it. People aren't starved for content because of the months of waiting; they're bored because all they have to work with is a single raid, trials of osiris (which has its own host of issues that discourages people from playing), and a joke of a weekly nightfall. You fixed a lot of stuff with year 2. But at the same time, you took the things about the game that made it fun and rewarding and turned them inside out, creating a dull and underwhelming experience. Furthermore, you severely overcharged players to have 1 dlc worth of content, while losing an entire game and 2 dlc's worth of content. Whatever characters we built in year 1, how ever much time we put into them, whatever lengths we strode to get 50 etheric lights and make our weapons whole, it meant nothing. It meant shit. We're not asking for a new dlc; at least I;m not. We understand that it takes time to make good content; and it will always be easier to make pvp content more replayable; but that's exactly why you should understand the ways in which you've -blam!-ed us over. Destiny could easily change for the better; all it would take is one update. The one to make destiny great again (sound like anybody?) Activities nightfall -return weekly XP buff -return elemental burns to their 300% damage (previously 200) -all rewards drop at 310 -return all year 1 strikes to the rotation -feature an elemental burn every week (that's what half of our armor perks are for) -return nightfall modifier strike playlist -return all year 1 strikes to the rotation -increase drop rate of strike specific gear -increase drop rate of strange coins in post game rewards -upgrade omnigul and the last surviving flayer to ultra (for 3oC use) daily heroic story -add a random modifier, as it was in year 1 raid -Add 2 level 42 difficulties for crota's end and vault of glass -normal = light 290; starts 280, progresses to 300; drops 300 rewards -hard = light 310; starts 300, progresses to 320; drops 310 rewards -Include ghost shells and artifacts. A community member had this idea for a VOG ghost: https://www.bungie.net/en/Forum/Post/191774555/0/0/1 prison of elders -add 3 level 42 difficulties for the endgame POE rotation -light 280; drops armor core -light 300; drops weapon core and etheric light -light 320 - skolas's revenge; drops weapon core, armor core and etheric light -one weapon and armor per week from variks; drops at 310; judgements chance drops random 310 item -300 class items available for purchase with etheric light Infusion/Ascension/Economies -regardless of whether legendary or exotic, a piece of gear will fully infuse if it is within 8 points of the gear being dismantled (previously 5 for legendary, 4 for exotic). This makes weapon leveing less grindy, and doesn't punish players for using exotics. -applying etheric light to a year 1 weapon/gear will ascend it to 220 (level 40 required). From there, it can be infused. -Alternatively, legendary gear can receive a +5 boost with the input of 7 moldering shards; exotic gear can receive a +5 boost wit the input of an exotic shard -to supplement: ascendant and radiant materials can be traded for moldering shards (10 for 1) -to supplement: exotic shards are to be sold by Xur for 7 strange coins -speaking of strange coins, guarantee 5 strange coins from each of the first 3 heroic strikes completed each week (5 instead of three because heroic strikes account wide, not character specific anymore) -raise the cap on legendary marks to 400 -award 20 legendary marks for completing the weekly nightfall strike -heavy ammo packs sold by Xur now contain 5 sythesis Weapons balance -revert all weapons back to their pre-1.1.1 state. -make necessary changes accordingly. psst. most of your changes were completely unnecessary -any functionality fixes are to exist in their current state. -final round and LiTC for snipers are to exist in their current state. -a couple necessary changes include: -the pulse rifle buff introduced in 1.1.1 -the shotgun PVE buff introduced in 1.1.1 -For -blam!-s sake, keep pvp and pve changes separate. We know you're capable of doing it; you've done it with shotguns, fusions, scouts, and pulse rifles. So there is no excuse for ruining pve in the name of sloppy pvp balance. -there are more solutions to weapon balance than nerfing everything. If something is used "too much", see what you can do about making other weapon classes more interesting, because 9 times out of 10, people are only using something too much because everything else sucks. Everybody used hand cannons because you nerfed auto rifles, everybody used pulse rifles because you nerfed hand cannons, now everybody uses scout rifles because you nerfed every other weapon class into an unwaranted grave. elemental primaries -make elemental primaries a thing again. -the elemental system in destiny is simple and very pointless. You took an already dull elemental system and made even more so by taking away elemental primaries. Your excuse for that? "We don't want people chasing a gun just for its damage color." psst. If you give me a scout rifle with arc damage, third eye, and zen moment: yeah, obviously I'll care more about the damage color. That shouldn't tell you anything about how players think, but rather it should tell you how shitty your guns are. Do you really think people chased fatebringer for its arc damage? No. They chased it because it was powerful and fun to use. But in the same motion as taking away "damage colors (lol)", you made most weapons useless piles of shit. Crucible -bring all year 1 maps in rotation -stop picking a few playlists every week; feature every playlist every week. I don't know why you wouldn't. -what happened to the big maps? PRIVATE MATCHES -I know this is something the devs know we want, but honestly there is no reason it shouldn't have been in the game at launch. Pretty please. There is one more thing I, and most of the community, advise you to do. Speaking to Jon Weisnewski and Luke Smith here: There's this game called destiny. It doesn't exist only in a test environment with no variables, it exists in the real world, with millions of people playing and a boat load of massive imperfections. I don't know if you've ever heard of destiny, but I recommend you pick up a controller and play some time.[/quote]
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Edited by Louise Belcher: 2/17/2016 7:42:38 PMthis would get me to login and play again. this would motivate me to go all in again. sadly, the dynamic duo (who will go unnamed so as to avoid algorithm filters) are too myopic to see past their own egos, so i think they will wait until the lull before destiny 2 launches to even try to make this game fun again. they need to go and take their nondestiny playing/streamer fanboi/community mangler with them.
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Bump Really hope more people read this great idea to reignite the passion for playing destiny non-stop. Cozmo you need to please read this
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Bump and signed
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you have my support up voted
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I almost feel the need to print this out 500 times and mail it in to bungie repeatedly. This points out all the things they could do to fix the game without having to do any incredible amount of work.
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Can we just add this to the top of this forum permanently? It could just replace the wish list.
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Well put. I especially agree with the idea of bringing back year 1 content via higher level raids, infusing year 1 weapons, and bringing back elemental primaries.
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Agreed. Bump. Destiny listen to your player base. #feedback #help #greatread
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Bump again. Still can't believe any of this is being mentioned in the updates. You have taken the good ideas of so many people and put them together, if this isn't the feedback bungie want I don't know what is
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Bump (again) still think this post is solid in every way.
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Bump this
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This is good. We need this.
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Bumping again.
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Damn, hit that nail on the head!
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Bump.